#include "ui/views/accessible_pane_view.h"
#include "base/message_loop/message_loop.h"
-#include "ui/base/accessibility/accessible_view_state.h"
+#include "ui/accessibility/ax_view_state.h"
#include "ui/views/focus/focus_search.h"
#include "ui/views/focus/view_storage.h"
#include "ui/views/widget/widget.h"
AccessiblePaneView::AccessiblePaneView()
: pane_has_focus_(false),
allow_deactivate_on_esc_(false),
- method_factory_(this),
focus_manager_(NULL),
home_key_(ui::VKEY_HOME, ui::EF_NONE),
end_key_(ui::VKEY_END, ui::EF_NONE),
escape_key_(ui::VKEY_ESCAPE, ui::EF_NONE),
left_key_(ui::VKEY_LEFT, ui::EF_NONE),
- right_key_(ui::VKEY_RIGHT, ui::EF_NONE) {
+ right_key_(ui::VKEY_RIGHT, ui::EF_NONE),
+ method_factory_(this) {
focus_search_.reset(new AccessiblePaneViewFocusSearch(this));
last_focused_view_storage_id_ = ViewStorage::GetInstance()->CreateStorageID();
}
View::SetVisible(flag);
}
-void AccessiblePaneView::GetAccessibleState(ui::AccessibleViewState* state) {
- state->role = ui::AccessibilityTypes::ROLE_PANE;
+void AccessiblePaneView::GetAccessibleState(ui::AXViewState* state) {
+ state->role = ui::AX_ROLE_PANE;
}
void AccessiblePaneView::RequestFocus() {