r = SetInputEventEnableState(*pForm, false);
if (IsFailed(r))
{
- SetInputEventEnableState(*__pCurrentScene->GetForm(), true);
+ if (__pCurrentScene)
+ {
+ SetInputEventEnableState(*__pCurrentScene->GetForm(), true);
+ }
}
SysTryCatch(NID_UI_SCENES, !IsFailed(r), , r, "[%s] Propagating.", GetErrorMessage(r));
}