// specific management.
class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
public:
- GLImage();
+ GLImage() {}
// Destroys the image.
virtual void Destroy(bool have_context) = 0;
const Rect& bounds_rect,
const RectF& crop_rect) = 0;
- // Indicate that image should be released after use.
- // (For an Android work-around only).
- virtual void SetReleaseAfterUse();
-
protected:
- virtual ~GLImage();
+ virtual ~GLImage() {}
private:
friend class base::RefCounted<GLImage>;