#include "ui/gl/gl_image.h"
-#include "base/logging.h"
-
namespace gfx {
-GLImage::GLImage() {}
-
-bool GLImage::BindTexImage(unsigned target) {
- NOTIMPLEMENTED();
- return false;
-}
-
-void GLImage::ReleaseTexImage(unsigned target) {
- NOTIMPLEMENTED();
+GLImage::GLImage() {
}
-void GLImage::WillUseTexImage() {
- NOTIMPLEMENTED();
+GLImage::~GLImage() {
}
-void GLImage::DidUseTexImage() {
- NOTIMPLEMENTED();
-}
+bool GLImage::CopyTexImage(unsigned target) { return false; }
void GLImage::SetReleaseAfterUse() {
// Default no-op implementation for workaround.
}
-GLImage::~GLImage() {}
-
} // namespace gfx