// Implement GLContext.
virtual bool Initialize(GLSurface* compatible_surface,
- GpuPreference gpu_preference) OVERRIDE;
- virtual void Destroy() OVERRIDE {}
- virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
- virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE {}
- virtual bool IsCurrent(GLSurface* surface) OVERRIDE { return true; }
- virtual void* GetHandle() OVERRIDE { return NULL; }
- virtual void SetSwapInterval(int interval) OVERRIDE {}
- virtual std::string GetExtensions() OVERRIDE;
+ GpuPreference gpu_preference) override;
+ virtual void Destroy() override {}
+ virtual bool MakeCurrent(GLSurface* surface) override;
+ virtual void ReleaseCurrent(GLSurface* surface) override {}
+ virtual bool IsCurrent(GLSurface* surface) override { return true; }
+ virtual void* GetHandle() override { return NULL; }
+ virtual void SetSwapInterval(int interval) override {}
+ virtual std::string GetExtensions() override;
protected:
virtual ~GLNonOwnedContext() {}