Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / ui / events / event_processor_unittest.cc
index b50f24d..c8b2022 100644 (file)
@@ -25,6 +25,7 @@ class EventProcessorTest : public testing::Test {
   // testing::Test:
   virtual void SetUp() OVERRIDE {
     processor_.SetRoot(scoped_ptr<EventTarget>(new TestEventTarget()));
+    processor_.ResetCounts();
     root()->SetEventTargeter(make_scoped_ptr(new EventTargeter()));
   }
 
@@ -32,6 +33,10 @@ class EventProcessorTest : public testing::Test {
     return static_cast<TestEventTarget*>(processor_.GetRootTarget());
   }
 
+  TestEventProcessor* processor() {
+    return &processor_;
+  }
+
   void DispatchEvent(Event* event) {
     processor_.OnEventFromSource(event);
   }
@@ -168,6 +173,113 @@ TEST_F(EventProcessorTest, Bounds) {
   EXPECT_TRUE(grandchild_r->DidReceiveEvent(ET_MOUSE_MOVED));
 }
 
+// ReDispatchEventHandler is used to receive mouse events and forward them
+// to a specified EventProcessor. Verifies that the event has the correct
+// target and phase both before and after the nested event processing. Also
+// verifies that the location of the event remains the same after it has
+// been processed by the second EventProcessor.
+class ReDispatchEventHandler : public TestEventHandler {
+ public:
+  ReDispatchEventHandler(EventProcessor* processor, EventTarget* target)
+      : processor_(processor), expected_target_(target) {}
+  virtual ~ReDispatchEventHandler() {}
+
+  // TestEventHandler:
+  virtual void OnMouseEvent(MouseEvent* event) OVERRIDE {
+    TestEventHandler::OnMouseEvent(event);
+
+    EXPECT_EQ(expected_target_, event->target());
+    EXPECT_EQ(EP_TARGET, event->phase());
+
+    gfx::Point location(event->location());
+    EventDispatchDetails details = processor_->OnEventFromSource(event);
+    EXPECT_FALSE(details.dispatcher_destroyed);
+    EXPECT_FALSE(details.target_destroyed);
+
+    // The nested event-processing should not have mutated the target,
+    // phase, or location of |event|.
+    EXPECT_EQ(expected_target_, event->target());
+    EXPECT_EQ(EP_TARGET, event->phase());
+    EXPECT_EQ(location, event->location());
+  }
+
+ private:
+  EventProcessor* processor_;
+  EventTarget* expected_target_;
+
+  DISALLOW_COPY_AND_ASSIGN(ReDispatchEventHandler);
+};
+
+// Verifies that the phase and target information of an event is not mutated
+// as a result of sending the event to an event processor while it is still
+// being processed by another event processor.
+TEST_F(EventProcessorTest, NestedEventProcessing) {
+  // Add one child to the default event processor used in this test suite.
+  scoped_ptr<TestEventTarget> child(new TestEventTarget());
+  root()->AddChild(child.Pass());
+
+  // Define a second root target and child.
+  scoped_ptr<EventTarget> second_root_scoped(new TestEventTarget());
+  TestEventTarget* second_root =
+      static_cast<TestEventTarget*>(second_root_scoped.get());
+  second_root->SetEventTargeter(make_scoped_ptr(new EventTargeter()));
+  scoped_ptr<TestEventTarget> second_child(new TestEventTarget());
+  second_root->AddChild(second_child.Pass());
+
+  // Define a second event processor which owns the second root.
+  scoped_ptr<TestEventProcessor> second_processor(new TestEventProcessor());
+  second_processor->SetRoot(second_root_scoped.Pass());
+
+  // Indicate that an event which is dispatched to the child target owned by the
+  // first event processor should be handled by |target_handler| instead.
+  scoped_ptr<TestEventHandler> target_handler(
+      new ReDispatchEventHandler(second_processor.get(), root()->child_at(0)));
+  root()->child_at(0)->set_target_handler(target_handler.get());
+
+  // Dispatch a mouse event to the tree of event targets owned by the first
+  // event processor, checking in ReDispatchEventHandler that the phase and
+  // target information of the event is correct.
+  MouseEvent mouse(
+      ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), EF_NONE, EF_NONE);
+  DispatchEvent(&mouse);
+
+  // Verify also that |mouse| was seen by the child nodes contained in both
+  // event processors and that the event was not handled.
+  EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
+  EXPECT_TRUE(second_root->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
+  EXPECT_FALSE(mouse.handled());
+  second_root->child_at(0)->ResetReceivedEvents();
+  root()->child_at(0)->ResetReceivedEvents();
+
+  // Indicate that the child of the second root should handle events, and
+  // dispatch another mouse event to verify that it is marked as handled.
+  second_root->child_at(0)->set_mark_events_as_handled(true);
+  MouseEvent mouse2(
+      ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), EF_NONE, EF_NONE);
+  DispatchEvent(&mouse2);
+  EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
+  EXPECT_TRUE(second_root->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
+  EXPECT_TRUE(mouse2.handled());
+}
+
+// Verifies that OnEventProcessingFinished() is called when an event
+// has been handled.
+TEST_F(EventProcessorTest, OnEventProcessingFinished) {
+  scoped_ptr<TestEventTarget> child(new TestEventTarget());
+  child->set_mark_events_as_handled(true);
+  root()->AddChild(child.Pass());
+
+  // Dispatch a mouse event. We expect the event to be seen by the target,
+  // handled, and we expect OnEventProcessingFinished() to be invoked once.
+  MouseEvent mouse(ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10),
+                   EF_NONE, EF_NONE);
+  DispatchEvent(&mouse);
+  EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
+  EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
+  EXPECT_TRUE(mouse.handled());
+  EXPECT_EQ(1, processor()->num_times_processing_finished());
+}
+
 class IgnoreEventTargeter : public EventTargeter {
  public:
   IgnoreEventTargeter() {}