EventTargeter* targeter = root->GetEventTargeter();
CHECK(targeter);
- PrepareEventForDispatch(event);
- EventTarget* target = targeter->FindTargetForEvent(root, event);
+ // If |event| is in the process of being dispatched or has already been
+ // dispatched, then dispatch a copy of the event instead.
+ bool dispatch_original_event = event->phase() == EP_PREDISPATCH;
+ Event* event_to_dispatch = event;
+ scoped_ptr<Event> event_copy;
+ if (!dispatch_original_event) {
+ event_copy = Event::Clone(*event);
+ event_to_dispatch = event_copy.get();
+ }
+
+ OnEventProcessingStarted(event_to_dispatch);
+ EventTarget* target = NULL;
+ if (!event_to_dispatch->handled())
+ target = targeter->FindTargetForEvent(root, event_to_dispatch);
+ EventDispatchDetails details;
while (target) {
- EventDispatchDetails details = DispatchEvent(target, event);
- if (details.dispatcher_destroyed ||
- details.target_destroyed ||
- event->handled()) {
- return details;
+ details = DispatchEvent(target, event_to_dispatch);
+
+ if (!dispatch_original_event) {
+ if (event_to_dispatch->stopped_propagation())
+ event->StopPropagation();
+ else if (event_to_dispatch->handled())
+ event->SetHandled();
}
- target = targeter->FindNextBestTarget(target, event);
+ if (details.dispatcher_destroyed)
+ return details;
+
+ if (details.target_destroyed || event->handled())
+ break;
+
+ target = targeter->FindNextBestTarget(target, event_to_dispatch);
}
- return EventDispatchDetails();
+ OnEventProcessingFinished(event);
+ return details;
+}
+
+void EventProcessor::OnEventProcessingStarted(Event* event) {
}
-void EventProcessor::PrepareEventForDispatch(Event* event) {
+void EventProcessor::OnEventProcessingFinished(Event* event) {
}
} // namespace ui