Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / ui / compositor / layer_owner.cc
index 1f4ffc8..cd614b3 100644 (file)
@@ -4,17 +4,85 @@
 
 #include "ui/compositor/layer_owner.h"
 
+#include "ui/compositor/layer_owner_delegate.h"
+
 namespace ui {
 
-LayerOwner::LayerOwner()
-    : layer_(NULL) {
+LayerOwner::LayerOwner() : layer_(NULL), layer_owner_delegate_(NULL) {
 }
 
 LayerOwner::~LayerOwner() {
 }
 
-Layer* LayerOwner::AcquireLayer() {
-  return layer_owner_.release();
+void LayerOwner::SetLayer(Layer* layer) {
+  DCHECK(!OwnsLayer());
+  layer_owner_.reset(layer);
+  layer_ = layer;
+  layer_->owner_ = this;
+}
+
+scoped_ptr<Layer> LayerOwner::AcquireLayer() {
+  if (layer_owner_)
+    layer_owner_->owner_ = NULL;
+  return layer_owner_.Pass();
+}
+
+scoped_ptr<Layer> LayerOwner::RecreateLayer() {
+  scoped_ptr<ui::Layer> old_layer(AcquireLayer());
+  if (!old_layer)
+    return old_layer.Pass();
+
+  LayerDelegate* old_delegate = old_layer->delegate();
+  old_layer->set_delegate(NULL);
+
+  const gfx::Rect layer_bounds(old_layer->bounds());
+  Layer* new_layer = new ui::Layer(old_layer->type());
+  SetLayer(new_layer);
+  new_layer->SetVisible(old_layer->GetTargetVisibility());
+  new_layer->SetOpacity(old_layer->GetTargetOpacity());
+  new_layer->SetBounds(layer_bounds);
+  new_layer->SetMasksToBounds(old_layer->GetMasksToBounds());
+  new_layer->set_name(old_layer->name());
+  new_layer->SetFillsBoundsOpaquely(old_layer->fills_bounds_opaquely());
+  new_layer->SetFillsBoundsCompletely(old_layer->FillsBoundsCompletely());
+  new_layer->SetSubpixelPositionOffset(old_layer->subpixel_position_offset());
+  SkRegion* alpha_shape = old_layer->alpha_shape();
+  if (alpha_shape)
+    new_layer->SetAlphaShape(make_scoped_ptr(new SkRegion(*alpha_shape)));
+
+  // Install new layer as a sibling of the old layer, stacked below it.
+  if (old_layer->parent()) {
+    old_layer->parent()->Add(new_layer);
+    old_layer->parent()->StackBelow(new_layer, old_layer.get());
+  }
+
+  // Migrate all the child layers over to the new layer. Copy the list because
+  // the items are removed during iteration.
+  std::vector<ui::Layer*> children_copy = old_layer->children();
+  for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin();
+       it != children_copy.end();
+       ++it) {
+    ui::Layer* child = *it;
+    new_layer->Add(child);
+  }
+
+  // Install the delegate last so that the delegate isn't notified as we copy
+  // state to the new layer.
+  new_layer->set_delegate(old_delegate);
+
+  if (layer_owner_delegate_)
+    layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer);
+
+  return old_layer.Pass();
+}
+
+void LayerOwner::DestroyLayer() {
+  layer_ = NULL;
+  layer_owner_.reset();
+}
+
+bool LayerOwner::OwnsLayer() const {
+  return !!layer_owner_;
 }
 
 }  // namespace ui