#include "base/i18n/rtl.h"
#include "base/lazy_instance.h"
#include "base/strings/string_number_conversions.h"
+#include "base/strings/string_util.h"
+#include "base/strings/utf_string_conversions.h"
#include "base/win/i18n.h"
#include "base/win/windows_version.h"
-#include "grit/app_locale_settings.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/gfx/display.h"
#include "ui/gfx/win/dpi.h"
+#include "ui/strings/grit/app_locale_settings.h"
namespace {
-void AdjustLogFont(const string16& font_family,
+void AdjustLogFont(const base::string16& font_family,
double font_size_scaler,
double dpi_scale,
LOGFONT* logfont) {
!LowerCaseEqualsASCII(locale, "am") || IsFontPresent(L"Abyssinica SIL"));
}
-bool NeedOverrideDefaultUIFont(string16* override_font_family,
+bool NeedOverrideDefaultUIFont(base::string16* override_font_family,
double* font_size_scaler) {
// This is rather simple-minded to deal with the UI font size
// issue for some Indian locales (ml, bn, hi) for which
ui_font_size_scaler_id = IDS_UI_FONT_SIZE_SCALER_XP;
}
- string16 ui_font_family = GetStringUTF16(ui_font_family_id);
+ base::string16 ui_font_family = GetStringUTF16(ui_font_family_id);
int scaler100;
if (!base::StringToInt(l10n_util::GetStringUTF16(ui_font_size_scaler_id),
&scaler100))
}
void AdjustUIFontForDIP(float dpi_scale, LOGFONT* logfont) {
- string16 ui_font_family = L"default";
+ base::string16 ui_font_family = L"default";
double ui_font_size_scaler = 1;
if (NeedOverrideDefaultUIFont(&ui_font_family, &ui_font_size_scaler) ||
dpi_scale != 1) {
}
void AdjustUIFontForWindow(HWND hwnd) {
- string16 ui_font_family;
+ base::string16 ui_font_family;
double ui_font_size_scaler;
if (NeedOverrideDefaultUIFont(&ui_font_family, &ui_font_size_scaler)) {
LOGFONT logfont;
}
void OverrideLocaleWithUILanguageList() {
- std::vector<std::wstring> ui_languages;
+ std::vector<base::string16> ui_languages;
if (base::win::i18n::GetThreadPreferredUILanguageList(&ui_languages)) {
std::vector<std::string> ascii_languages;
ascii_languages.reserve(ui_languages.size());
std::transform(ui_languages.begin(), ui_languages.end(),
- std::back_inserter(ascii_languages), &WideToASCII);
+ std::back_inserter(ascii_languages), &base::UTF16ToASCII);
override_locale_holder.Get().swap_value(&ascii_languages);
} else {
NOTREACHED() << "Failed to determine the UI language for locale override.";