#include "ui/base/ime/input_method_delegate.h"
#include "ui/base/ime/input_method_observer.h"
#include "ui/base/ime/text_input_client.h"
+#include "ui/base/ime/text_input_focus_manager.h"
+#include "ui/base/ui_base_switches_util.h"
#include "ui/events/event.h"
namespace ui {
}
TextInputClient* InputMethodBase::GetTextInputClient() const {
+ if (switches::IsTextInputFocusManagerEnabled())
+ return TextInputFocusManager::GetInstance()->GetFocusedTextInputClient();
+
return system_toplevel_window_focused_ ? text_input_client_ : NULL;
}
void InputMethodBase::SetFocusedTextInputClientInternal(
TextInputClient* client) {
+ if (switches::IsTextInputFocusManagerEnabled())
+ return;
+
TextInputClient* old = text_input_client_;
if (old == client)
return;