MockIMEEngineHandler();
virtual ~MockIMEEngineHandler();
- virtual void FocusIn(const InputContext& input_context) OVERRIDE;
- virtual void FocusOut() OVERRIDE;
- virtual void Enable(const std::string& component_id) OVERRIDE;
- virtual void Disable() OVERRIDE;
- virtual void PropertyActivate(const std::string& property_name) OVERRIDE;
- virtual void Reset() OVERRIDE;
+ virtual void FocusIn(const InputContext& input_context) override;
+ virtual void FocusOut() override;
+ virtual void Enable(const std::string& component_id) override;
+ virtual void Disable() override;
+ virtual void PropertyActivate(const std::string& property_name) override;
+ virtual void Reset() override;
virtual void ProcessKeyEvent(const ui::KeyEvent& key_event,
- const KeyEventDoneCallback& callback) OVERRIDE;
- virtual void CandidateClicked(uint32 index) OVERRIDE;
+ const KeyEventDoneCallback& callback) override;
+ virtual void CandidateClicked(uint32 index) override;
virtual void SetSurroundingText(const std::string& text, uint32 cursor_pos,
- uint32 anchor_pos) OVERRIDE;
+ uint32 anchor_pos) override;
+ virtual void SetCompositionBounds(const gfx::Rect& bounds) override;
int focus_in_call_count() const { return focus_in_call_count_; }
int focus_out_call_count() const { return focus_out_call_count_; }