// CursorLoader overrides:
virtual void LoadImageCursor(int id,
int resource_id,
- const gfx::Point& hot) OVERRIDE;
+ const gfx::Point& hot) override;
virtual void LoadAnimatedCursor(int id,
int resource_id,
const gfx::Point& hot,
- int frame_delay_ms) OVERRIDE;
- virtual void UnloadAll() OVERRIDE;
- virtual void SetPlatformCursor(gfx::NativeCursor* cursor) OVERRIDE;
+ int frame_delay_ms) override;
+ virtual void UnloadAll() override;
+ virtual void SetPlatformCursor(gfx::NativeCursor* cursor) override;
private:
// Pointers are owned by ResourceBundle and must not be freed here.