#include "base/logging.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
-#include "grit/ui_strings.h"
#include "ui/base/l10n/l10n_util.h"
+#include "ui/strings/grit/ui_strings.h"
#if !defined(OS_WIN) && (defined(USE_AURA) || defined(OS_MACOSX))
#include "ui/events/keycodes/keyboard_code_conversion.h"
Accelerator::Accelerator()
: key_code_(ui::VKEY_UNKNOWN),
type_(ui::ET_KEY_PRESSED),
- modifiers_(0) {
+ modifiers_(0),
+ is_repeat_(false) {
}
Accelerator::Accelerator(KeyboardCode keycode, int modifiers)
: key_code_(keycode),
type_(ui::ET_KEY_PRESSED),
- modifiers_(modifiers) {
+ modifiers_(modifiers),
+ is_repeat_(false) {
}
Accelerator::Accelerator(const Accelerator& accelerator) {
key_code_ = accelerator.key_code_;
type_ = accelerator.type_;
modifiers_ = accelerator.modifiers_;
+ is_repeat_ = accelerator.is_repeat_;
if (accelerator.platform_accelerator_.get())
platform_accelerator_ = accelerator.platform_accelerator_->CreateCopy();
}
key_code_ = accelerator.key_code_;
type_ = accelerator.type_;
modifiers_ = accelerator.modifiers_;
+ is_repeat_ = accelerator.is_repeat_;
if (accelerator.platform_accelerator_.get())
platform_accelerator_ = accelerator.platform_accelerator_->CreateCopy();
else
return (modifiers_ & EF_COMMAND_DOWN) != 0;
}
+bool Accelerator::IsRepeat() const {
+ return is_repeat_;
+}
+
base::string16 Accelerator::GetShortcutText() const {
int string_id = 0;
switch (key_code_) {