typedef std::set<Window*> Windows;
WindowTracker();
- virtual ~WindowTracker();
+ ~WindowTracker() override;
// Returns the set of windows being observed.
const std::set<Window*>& windows() const { return windows_; }
bool Contains(Window* window);
// WindowObserver overrides:
- virtual void OnWindowDestroying(Window* window) OVERRIDE;
+ void OnWindowDestroying(Window* window) override;
private:
Windows windows_;