void OnImeInputSourceChanged(uint16 language_id, bool is_ime);
// WindowTreeHost overrides:
- virtual ui::EventSource* GetEventSource() OVERRIDE;
- virtual gfx::AcceleratedWidget GetAcceleratedWidget() OVERRIDE;
- virtual void Show() OVERRIDE;
- virtual void Hide() OVERRIDE;
- virtual gfx::Rect GetBounds() const OVERRIDE;
- virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE;
- virtual gfx::Point GetLocationOnNativeScreen() const OVERRIDE;
- virtual void SetCapture() OVERRIDE;
- virtual void ReleaseCapture() OVERRIDE;
- virtual void PostNativeEvent(const base::NativeEvent& native_event) OVERRIDE;
- virtual void SetCursorNative(gfx::NativeCursor cursor) OVERRIDE;
- virtual void MoveCursorToNative(const gfx::Point& location) OVERRIDE;
- virtual void OnCursorVisibilityChangedNative(bool show) OVERRIDE;
+ virtual ui::EventSource* GetEventSource() override;
+ virtual gfx::AcceleratedWidget GetAcceleratedWidget() override;
+ virtual void Show() override;
+ virtual void Hide() override;
+ virtual gfx::Rect GetBounds() const override;
+ virtual void SetBounds(const gfx::Rect& bounds) override;
+ virtual gfx::Point GetLocationOnNativeScreen() const override;
+ virtual void SetCapture() override;
+ virtual void ReleaseCapture() override;
+ virtual void SetCursorNative(gfx::NativeCursor cursor) override;
+ virtual void MoveCursorToNative(const gfx::Point& location) override;
+ virtual void OnCursorVisibilityChangedNative(bool show) override;
// ui::EventSource:
- virtual ui::EventProcessor* GetEventProcessor() OVERRIDE;
+ virtual ui::EventProcessor* GetEventProcessor() override;
// ui::internal::RemoteInputMethodDelegateWin overrides:
- virtual void CancelComposition() OVERRIDE;
+ virtual void CancelComposition() override;
virtual void OnTextInputClientUpdated(
const std::vector<int32>& input_scopes,
- const std::vector<gfx::Rect>& composition_character_bounds) OVERRIDE;
+ const std::vector<gfx::Rect>& composition_character_bounds) override;
// Helper function to dispatch a keyboard message to the desired target.
// The default target is the WindowEventDispatcher. For nested message loop