icon_->ResetImageSize();
}
+ // Set the image to an empty image before we reset the image because
+ // since we're using the same backing store for our images, sometimes
+ // ImageView won't detect that we have a new image set due to the pixel
+ // buffer pointers remaining the same despite the image changing.
+ icon_->SetImage(gfx::ImageSkia());
icon_->SetImage(image);
}