// Constructs a PulsingBlockView of |size|. If |start_delay| is true,
// starts the pulsing animation after a random delay.
PulsingBlockView(const gfx::Size& size, bool start_delay);
- virtual ~PulsingBlockView();
+ ~PulsingBlockView() override;
private:
void OnStartDelayTimer();
// views::View overrides:
- virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
+ void OnPaint(gfx::Canvas* canvas) override;
base::OneShotTimer<PulsingBlockView> start_delay_timer_;