_UiTouchEvent::GetRelativePoint(const _Control& control, const FloatPoint& point) const
{
FloatPoint relativePoint(point);
- FloatRectangle absRect = control.GetAbsoluteBoundsF();
+ FloatRectangle absRect = control.GetAbsoluteBoundsF(true);
relativePoint.x -= absRect.x;
relativePoint.y -= absRect.y;
_UiMouseEvent::GetRelativePoint(const _Control& control, const FloatPoint& point) const
{
FloatPoint relativePoint(point);
- FloatRectangle absRect = control.GetAbsoluteBoundsF();
+ FloatRectangle absRect = control.GetAbsoluteBoundsF(true);
relativePoint.x -= absRect.x;
relativePoint.y -= absRect.y;