<script>
"use strict";
var wtu = WebGLTestUtils;
-description("Tests the a few differences between WebGL and GLES2");
+description("Tests the few differences between WebGL and GLES2");
var gl = wtu.create3DContext();
var program = wtu.loadStandardProgram(gl);
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
debug("");
-debug("Verify that IMPLEMENTATION_COLOR_READ_FORMAT and IMPLEMENTATION_COLOR_READ_TYPE are undefined");
-shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_FORMAT);
-shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_TYPE);
-
-debug("");
debug("Verify that *LENGTH are undefined");
shouldBeUndefined(gl.INFO_LOG_LENGTH);
shouldBeUndefined(gl.SHADER_SOURCE_LENGTH);