];
wtu.setupUnitQuad(gl);
-var output = document.getElementById("console");
variables.forEach(function(variable) {
debug("");
}
shaderPairs.forEach(function(pair) {
var shaders = [wtu.replaceParams(pair[0], variable), wtu.replaceParams(pair[1], variable)];
- wtu.addShaderSource(output, "vertex shader", shaders[0]);
- wtu.addShaderSource(output, "fragment shader", shaders[1]);
- var program = wtu.setupProgram(gl, shaders, ["a_position"]);
+ var program = wtu.setupProgram(gl, shaders, ["a_position"], undefined, true);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
});