REPORTER_ASSERT(reporter, match);
// Now try writing on the single channel texture
- SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(context, texture->asRenderTarget()));
+ SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(),
+ SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType)));
SkCanvas canvas(device);
SkPaint paint;