fMatrix.reset();
}
-bool GraphicStateEntry::compareInitialState(const GraphicStateEntry& b) {
- return fColor == b.fColor &&
- fShaderIndex == b.fShaderIndex &&
- fGraphicStateIndex == b.fGraphicStateIndex &&
- fMatrix == b.fMatrix &&
- fClipStack == b.fClipStack &&
- (fTextScaleX == 0 ||
- b.fTextScaleX == 0 ||
- (fTextScaleX == b.fTextScaleX && fTextFill == b.fTextFill));
+bool GraphicStateEntry::compareInitialState(const GraphicStateEntry& cur) {
+ return fColor == cur.fColor &&
+ fShaderIndex == cur.fShaderIndex &&
+ fGraphicStateIndex == cur.fGraphicStateIndex &&
+ fMatrix == cur.fMatrix &&
+ fClipStack == cur.fClipStack &&
+ (fTextScaleX == 0 ||
+ (fTextScaleX == cur.fTextScaleX && fTextFill == cur.fTextFill));
}
class GraphicStackState {
return false;
}
-bool SkPDFDevice::allowImageFilter(SkImageFilter*) {
+bool SkPDFDevice::allowImageFilter(const SkImageFilter*) {
return false;
}