*/
+#include "SkBitmapScaler.h"
#include "SkBitmapProcState.h"
#include "SkColorPriv.h"
#include "SkPaint.h"
void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
}
-void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
+void SkBitmapScaler::PlatformConvolutionProcs(SkConvolutionProcs* procs) {
SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
}