* found in the LICENSE file.
*/
+#ifndef SkBitmapProcState_opts_SSSE3_DEFINED
+#define SkBitmapProcState_opts_SSSE3_DEFINED
+
#include "SkBitmapProcState.h"
void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
const uint32_t* xy,
int count, uint32_t* colors);
+
+#endif