Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / mesa / GrGLCreateMesaInterface.cpp
index 5931444..a95b6fc 100644 (file)
  * found in the LICENSE file.
  */
 
-#include "gl/GrGLExtensions.h"
-#include "gl/GrGLInterface.h"
+#include "gl/GrGLAssembleInterface.h"
 #include "../GrGLUtil.h"
 
-#define GL_GLEXT_PROTOTYPES
 #include "osmesa_wrapper.h"
 
-#define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
-        OSMesaGetProcAddress("gl" #F);
-#define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
-        OSMesaGetProcAddress("gl" #F #S);
-
-// We use OSMesaGetProcAddress for every gl function to avoid accidentally using
-// non-Mesa gl functions.
+static GrGLFuncPtr osmesa_get(void* ctx, const char name[]) {
+    SkASSERT(NULL == ctx);
+    SkASSERT(NULL != OSMesaGetCurrentContext());
+    return OSMesaGetProcAddress(name);
+}
 
 const GrGLInterface* GrGLCreateMesaInterface() {
-    if (NULL != OSMesaGetCurrentContext()) {
-
-        GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
-        GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi");
-        GrGLGetIntegervProc getIntegerv =
-            (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv");
-
-        GrGLExtensions extensions;
-        if (!extensions.init(kGL_GrGLStandard, getString, getStringi, getIntegerv)) {
-            return NULL;
-        }
-
-        const char* versionString = (const char*) getString(GL_VERSION);
-        GrGLVersion glVer = GrGLGetVersionFromString(versionString);
-
-        if (glVer < GR_GL_VER(1,5)) {
-            // We must have array and element_array buffer objects.
-            return NULL;
-        }
-        GrGLInterface* interface = SkNEW(GrGLInterface());
-
-        GR_GL_GET_PROC(ActiveTexture);
-        GR_GL_GET_PROC(BeginQuery);
-        GR_GL_GET_PROC(AttachShader);
-        GR_GL_GET_PROC(BindAttribLocation);
-        GR_GL_GET_PROC(BindBuffer);
-        GR_GL_GET_PROC(BindFragDataLocation);
-        GR_GL_GET_PROC(BindTexture);
-        GR_GL_GET_PROC(BlendFunc);
-
-        if (glVer >= GR_GL_VER(1,4) ||
-            extensions.has("GL_ARB_imaging") ||
-            extensions.has("GL_EXT_blend_color")) {
-            GR_GL_GET_PROC(BlendColor);
-        }
-
-        GR_GL_GET_PROC(BufferData);
-        GR_GL_GET_PROC(BufferSubData);
-        GR_GL_GET_PROC(Clear);
-        GR_GL_GET_PROC(ClearColor);
-        GR_GL_GET_PROC(ClearStencil);
-        GR_GL_GET_PROC(ClientActiveTexture);
-        GR_GL_GET_PROC(ColorMask);
-        GR_GL_GET_PROC(CompileShader);
-        GR_GL_GET_PROC(CompressedTexImage2D);
-        GR_GL_GET_PROC(CopyTexSubImage2D);
-        GR_GL_GET_PROC(CreateProgram);
-        GR_GL_GET_PROC(CreateShader);
-        GR_GL_GET_PROC(CullFace);
-        GR_GL_GET_PROC(DeleteBuffers);
-        GR_GL_GET_PROC(DeleteProgram);
-        GR_GL_GET_PROC(DeleteQueries);
-        GR_GL_GET_PROC(DeleteShader);
-        GR_GL_GET_PROC(DeleteTextures);
-        GR_GL_GET_PROC(DepthMask);
-        GR_GL_GET_PROC(Disable);
-        GR_GL_GET_PROC(DisableClientState);
-        GR_GL_GET_PROC(DisableVertexAttribArray);
-        GR_GL_GET_PROC(DrawArrays);
-        GR_GL_GET_PROC(DrawBuffer);
-        GR_GL_GET_PROC(DrawBuffers);
-        GR_GL_GET_PROC(DrawElements);
-        GR_GL_GET_PROC(Enable);
-        GR_GL_GET_PROC(EnableClientState);
-        GR_GL_GET_PROC(EnableVertexAttribArray);
-        GR_GL_GET_PROC(EndQuery);
-        GR_GL_GET_PROC(Finish);
-        GR_GL_GET_PROC(Flush);
-        GR_GL_GET_PROC(FrontFace);
-        GR_GL_GET_PROC(GenBuffers);
-        GR_GL_GET_PROC(GenerateMipmap);
-        GR_GL_GET_PROC(GenQueries);
-        GR_GL_GET_PROC(GetBufferParameteriv);
-        GR_GL_GET_PROC(GetError);
-        GR_GL_GET_PROC(GetIntegerv);
-        GR_GL_GET_PROC(GetProgramInfoLog);
-        GR_GL_GET_PROC(GetProgramiv);
-        if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
-            GR_GL_GET_PROC(GetQueryObjecti64v);
-            GR_GL_GET_PROC(GetQueryObjectui64v)
-            GR_GL_GET_PROC(QueryCounter);
-        } else if (extensions.has("GL_EXT_timer_query")) {
-            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
-            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
-        }
-        GR_GL_GET_PROC(GetQueryObjectiv);
-        GR_GL_GET_PROC(GetQueryObjectuiv);
-        GR_GL_GET_PROC(GetQueryiv);
-        GR_GL_GET_PROC(GetShaderInfoLog);
-        GR_GL_GET_PROC(GetShaderiv);
-        GR_GL_GET_PROC(GetString);
-        GR_GL_GET_PROC(GetStringi);
-        GR_GL_GET_PROC(GetTexLevelParameteriv);
-        GR_GL_GET_PROC(GenTextures);
-        GR_GL_GET_PROC(GetUniformLocation);
-        GR_GL_GET_PROC(LineWidth);
-        GR_GL_GET_PROC(LinkProgram);
-        GR_GL_GET_PROC(LoadIdentity);
-        GR_GL_GET_PROC(LoadMatrixf);
-        GR_GL_GET_PROC(MatrixMode);
-        GR_GL_GET_PROC(MapBuffer);
-        GR_GL_GET_PROC(PixelStorei);
-        GR_GL_GET_PROC(ReadBuffer);
-        GR_GL_GET_PROC(ReadPixels);
-        GR_GL_GET_PROC(Scissor);
-        GR_GL_GET_PROC(ShaderSource);
-        GR_GL_GET_PROC(StencilFunc);
-        GR_GL_GET_PROC(StencilFuncSeparate);
-        GR_GL_GET_PROC(StencilMask);
-        GR_GL_GET_PROC(StencilMaskSeparate);
-        GR_GL_GET_PROC(StencilOp);
-        GR_GL_GET_PROC(StencilOpSeparate);
-        GR_GL_GET_PROC(TexGenf);
-        GR_GL_GET_PROC(TexGenfv);
-        GR_GL_GET_PROC(TexGeni);
-        GR_GL_GET_PROC(TexImage2D)
-        GR_GL_GET_PROC(TexParameteri);
-        GR_GL_GET_PROC(TexParameteriv);
-        GR_GL_GET_PROC(TexStorage2D);
-        if (NULL == interface->fFunctions.fTexStorage2D) {
-            GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
-        }
-        GR_GL_GET_PROC(TexSubImage2D);
-        GR_GL_GET_PROC(Uniform1f);
-        GR_GL_GET_PROC(Uniform1i);
-        GR_GL_GET_PROC(Uniform1fv);
-        GR_GL_GET_PROC(Uniform1iv);
-        GR_GL_GET_PROC(Uniform2f);
-        GR_GL_GET_PROC(Uniform2i);
-        GR_GL_GET_PROC(Uniform2fv);
-        GR_GL_GET_PROC(Uniform2iv);
-        GR_GL_GET_PROC(Uniform3f);
-        GR_GL_GET_PROC(Uniform3i);
-        GR_GL_GET_PROC(Uniform3fv);
-        GR_GL_GET_PROC(Uniform3iv);
-        GR_GL_GET_PROC(Uniform4f);
-        GR_GL_GET_PROC(Uniform4i);
-        GR_GL_GET_PROC(Uniform4fv);
-        GR_GL_GET_PROC(Uniform4iv);
-        GR_GL_GET_PROC(UniformMatrix2fv);
-        GR_GL_GET_PROC(UniformMatrix3fv);
-        GR_GL_GET_PROC(UniformMatrix4fv);
-        GR_GL_GET_PROC(UnmapBuffer);
-        GR_GL_GET_PROC(UseProgram);
-        GR_GL_GET_PROC(VertexAttrib4fv);
-        GR_GL_GET_PROC(VertexAttribPointer);
-        GR_GL_GET_PROC(VertexPointer);
-        GR_GL_GET_PROC(Viewport);
-
-        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
-            // no ARB suffix for GL_ARB_vertex_array_object
-            GR_GL_GET_PROC(BindVertexArray);
-            GR_GL_GET_PROC(DeleteVertexArrays);
-            GR_GL_GET_PROC(GenVertexArrays);
-        }
-
-        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
-        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
-        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
-            GR_GL_GET_PROC(GenFramebuffers);
-            GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
-            GR_GL_GET_PROC(GetRenderbufferParameteriv);
-            GR_GL_GET_PROC(BindFramebuffer);
-            GR_GL_GET_PROC(FramebufferTexture2D);
-            GR_GL_GET_PROC(CheckFramebufferStatus);
-            GR_GL_GET_PROC(DeleteFramebuffers);
-            GR_GL_GET_PROC(RenderbufferStorage);
-            GR_GL_GET_PROC(GenRenderbuffers);
-            GR_GL_GET_PROC(DeleteRenderbuffers);
-            GR_GL_GET_PROC(FramebufferRenderbuffer);
-            GR_GL_GET_PROC(BindRenderbuffer);
-            GR_GL_GET_PROC(RenderbufferStorageMultisample);
-            GR_GL_GET_PROC(BlitFramebuffer);
-        } else if (extensions.has("GL_EXT_framebuffer_object")) {
-            GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
-            GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
-            GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
-            GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
-            GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
-            GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
-            GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
-            GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
-            GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
-            GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
-            GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
-            GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
-            if (extensions.has("GL_EXT_framebuffer_multisample")) {
-                GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
-            }
-            if (extensions.has("GL_EXT_framebuffer_blit")) {
-                GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
-            }
-        } else {
-            // we must have FBOs
-            delete interface;
-            return NULL;
-        }
-        GR_GL_GET_PROC(BindFragDataLocationIndexed);
-
-        interface->fStandard = kGL_GrGLStandard;
-        interface->fExtensions.swap(&extensions);
-
-        return interface;
-    } else {
+    if (NULL == OSMesaGetCurrentContext()) {
         return NULL;
     }
+    return GrGLAssembleGLInterface(NULL, osmesa_get);
 }