for (int i = 0; i < n; ++i) {
- if (NULL != frameBuffer->getColor() &&
+ if (frameBuffer->getColor() &&
textures[i] == frameBuffer->getColor()->getID()) {
frameBuffer->setColor(NULL);
}
- if (NULL != frameBuffer->getDepth() &&
+ if (frameBuffer->getDepth() &&
textures[i] == frameBuffer->getDepth()->getID()) {
frameBuffer->setDepth(NULL);
}
- if (NULL != frameBuffer->getStencil() &&
+ if (frameBuffer->getStencil() &&
textures[i] == frameBuffer->getStencil()->getID()) {
frameBuffer->setStencil(NULL);
}
for (int i = 0; i < n; ++i) {
- if (NULL != frameBuffer->getColor() &&
+ if (frameBuffer->getColor() &&
renderBuffers[i] == frameBuffer->getColor()->getID()) {
frameBuffer->setColor(NULL);
}
- if (NULL != frameBuffer->getDepth() &&
+ if (frameBuffer->getDepth() &&
renderBuffers[i] == frameBuffer->getDepth()->getID()) {
frameBuffer->setDepth(NULL);
}
- if (NULL != frameBuffer->getStencil() &&
+ if (frameBuffer->getStencil() &&
renderBuffers[i] == frameBuffer->getStencil()->getID()) {
frameBuffer->setStencil(NULL);
}
GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
// A render buffer cannot be attached to the default framebuffer
- GrAlwaysAssert(NULL != framebuffer);
+ GrAlwaysAssert(framebuffer);
// a renderBufferID of 0 is acceptable - it unbinds the current
// render buffer
GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
// A texture cannot be attached to the default framebuffer
- GrAlwaysAssert(NULL != framebuffer);
+ GrAlwaysAssert(framebuffer);
// A textureID of 0 is allowed - it unbinds the currently bound texture
GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) {
GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
- GrAlwaysAssert((0 == id) || NULL != array);
+ GrAlwaysAssert((0 == id) || array);
GrDebugGL::getInstance()->setVertexArray(array);
}
break;
}
- if (NULL != buffer) {
+ if (buffer) {
GrAlwaysAssert(offset >= 0 && offset + length <= buffer->getSize());
GrAlwaysAssert(!buffer->getMapped());
buffer->setMapped(offset, length);
break;
}
- if (NULL != buffer) {
+ if (buffer) {
GrAlwaysAssert(buffer->getMapped());
buffer->resetMapped();
return GR_GL_TRUE;
break;
}
- if (NULL != buffer) {
+ if (buffer) {
GrAlwaysAssert(buffer->getMapped());
GrAlwaysAssert(offset >= 0 && (offset + length) <= buffer->getMappedLength());
} else {
switch (value) {
case GR_GL_BUFFER_MAPPED:
*params = GR_GL_FALSE;
- if (NULL != buffer)
+ if (buffer)
*params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
break;
case GR_GL_BUFFER_SIZE:
*params = 0;
- if (NULL != buffer)
+ if (buffer)
*params = SkToInt(buffer->getSize());
break;
case GR_GL_BUFFER_USAGE:
*params = GR_GL_STATIC_DRAW;
- if (NULL != buffer)
+ if (buffer)
*params = buffer->getUsage();
break;
default: