*/
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
*/
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- GrCrash("GrGLVertexEffect requires GrGLFullShaderBuilder* overload for emitCode().");
+ SkFAIL("GrGLVertexEffect requires GrGLFullShaderBuilder* overload for emitCode().");
}
private: