size_t baseOffset() const { return fImpl.baseOffset(); }
void bind() const {
- if (this->isValid()) {
+ if (!this->wasDestroyed()) {
fImpl.bind(this->getGpuGL());
}
}
private:
GrGpuGL* getGpuGL() const {
- SkASSERT(this->isValid());
+ SkASSERT(!this->wasDestroyed());
return (GrGpuGL*)(this->getGpu());
}