}
void GrGLIndexBuffer::onRelease() {
- if (this->isValid()) {
+ if (!this->wasDestroyed()) {
fImpl.release(this->getGpuGL());
}
}
void* GrGLIndexBuffer::lock() {
- if (this->isValid()) {
+ if (!this->wasDestroyed()) {
return fImpl.lock(this->getGpuGL());
} else {
return NULL;
}
void GrGLIndexBuffer::unlock() {
- if (this->isValid()) {
+ if (!this->wasDestroyed()) {
fImpl.unlock(this->getGpuGL());
}
}
}
bool GrGLIndexBuffer::updateData(const void* src, size_t srcSizeInBytes) {
- if (this->isValid()) {
+ if (!this->wasDestroyed()) {
return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
} else {
return false;