#include "SkTSearch.h"
#include "SkTSort.h"
-SK_DEFINE_INST_COUNT(GrGLCaps)
-
GrGLCaps::GrGLCaps() {
this->reset();
}
fStencilVerifiedColorConfigs.reset();
fMSFBOType = kNone_MSFBOType;
fFBFetchType = kNone_FBFetchType;
+ fInvalidateFBType = kNone_InvalidateFBType;
+ fMapBufferType = kNone_MapBufferType;
fMaxFragmentUniformVectors = 0;
fMaxVertexAttributes = 0;
fMaxFragmentTextureUnits = 0;
fVertexArrayObjectSupport = false;
fUseNonVBOVertexAndIndexDynamicData = false;
fIsCoreProfile = false;
- fFixedFunctionSupport = false;
- fDiscardFBSupport = false;
fFullClearIsFree = false;
+ fDropsTileOnZeroDivide = false;
}
GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
*this = caps;
}
-GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) {
+GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
INHERITED::operator=(caps);
fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
fStencilFormats = caps.fStencilFormats;
fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
fMSFBOType = caps.fMSFBOType;
fFBFetchType = caps.fFBFetchType;
+ fInvalidateFBType = caps.fInvalidateFBType;
+ fMapBufferType = caps.fMapBufferType;
fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
fBGRAFormatSupport = caps.fBGRAFormatSupport;
fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport;
fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
fIsCoreProfile = caps.fIsCoreProfile;
- fFixedFunctionSupport = caps.fFixedFunctionSupport;
- fDiscardFBSupport = caps.fDiscardFBSupport;
fFullClearIsFree = caps.fFullClearIsFree;
+ fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
return *this;
}
-void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
+bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
this->reset();
if (!ctxInfo.isInitialized()) {
- return;
+ return false;
}
- GrGLBinding binding = ctxInfo.binding();
+ GrGLStandard standard = ctxInfo.standard();
GrGLVersion version = ctxInfo.version();
/**************************************************************************
* Caps specific to GrGLCaps
**************************************************************************/
- if (kES_GrGLBinding == binding) {
+ if (kGLES_GrGLStandard == standard) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
&fMaxFragmentUniformVectors);
} else {
- SkASSERT(kDesktop_GrGLBinding == binding);
+ SkASSERT(kGL_GrGLStandard == standard);
GrGLint max;
GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
fMaxFragmentUniformVectors = max / 4;
fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
}
if (!fIsCoreProfile) {
- fFixedFunctionSupport = true;
GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords);
// Sanity check
SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128);
GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
fRGBA8RenderbufferSupport = true;
} else {
fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
ctxInfo.hasExtension("GL_ARM_rgba8");
}
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
fBGRAFormatSupport = version >= GR_GL_VER(1,2) ||
ctxInfo.hasExtension("GL_EXT_bgra");
} else {
kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
}
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
fTextureSwizzleSupport = version >= GR_GL_VER(3,3) ||
ctxInfo.hasExtension("GL_ARB_texture_swizzle");
} else {
fTextureSwizzleSupport = version >= GR_GL_VER(3,0);
}
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
fUnpackRowLengthSupport = true;
fUnpackFlipYSupport = false;
fPackRowLengthSupport = true;
ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
}
- fTextureUsageSupport = (kES_GrGLBinding == binding) &&
+ fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
ctxInfo.hasExtension("GL_ANGLE_texture_usage");
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
// The EXT version can apply to either GL or GLES.
fTexStorageSupport = version >= GR_GL_VER(4,2) ||
ctxInfo.hasExtension("GL_ARB_texture_storage") ||
// ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if
// it doesn't have ARB_texture_rg extension.
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
if (ctxInfo.isMesa()) {
fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg");
} else {
ctxInfo.hasExtension("GL_EXT_texture_rg");
}
- fImagingSupport = kDesktop_GrGLBinding == binding &&
+ fImagingSupport = kGL_GrGLStandard == standard &&
ctxInfo.hasExtension("GL_ARB_imaging");
// ES 2 only guarantees RGBA/uchar + one other format/type combo for
// ReadPixels. The other format has to checked at run-time since it
// can change based on which render target is bound
- fTwoFormatLimit = kES_GrGLBinding == binding;
+ fTwoFormatLimit = kGLES_GrGLStandard == standard;
// Known issue on at least some Intel platforms:
// http://code.google.com/p/skia/issues/detail?id=946
fUseNonVBOVertexAndIndexDynamicData = true;
}
- fDiscardFBSupport = ctxInfo.hasExtension("GL_EXT_discard_framebuffer");
+ if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) ||
+ (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) ||
+ ctxInfo.hasExtension("GL_ARB_invalidate_subdata")) {
+ fDiscardRenderTargetSupport = true;
+ fInvalidateFBType = kInvalidate_InvalidateFBType;
+ } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
+ fDiscardRenderTargetSupport = true;
+ fInvalidateFBType = kDiscard_InvalidateFBType;
+ }
if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
fFullClearIsFree = true;
}
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
ctxInfo.hasExtension("GL_ARB_vertex_array_object");
} else {
ctxInfo.hasExtension("GL_OES_vertex_array_object");
}
- if (kES_GrGLBinding == binding) {
+ if (kGLES_GrGLStandard == standard) {
if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
fFBFetchType = kEXT_FBFetchType;
} else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
}
}
+ // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
+ fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
+
this->initFSAASupport(ctxInfo, gli);
this->initStencilFormats(ctxInfo);
}
}
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
// we could also look for GL_ATI_separate_stencil extension or
// GL_EXT_stencil_two_side but they use different function signatures
// than GL2.0+ (and than each other).
fStencilWrapOpsSupport = true;
}
- if (kDesktop_GrGLBinding == binding) {
- fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes
- // glMapBuffer.
+ if (kGL_GrGLStandard == standard) {
+ fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
+ // extension includes glMapBuffer.
+ if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
+ fMapBufferFlags |= kSubset_MapFlag;
+ fMapBufferType = kMapBufferRange_MapBufferType;
+ } else {
+ fMapBufferType = kMapBuffer_MapBufferType;
+ }
} else {
- fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer");
+ // Unextended GLES2 doesn't have any buffer mapping.
+ fMapBufferFlags = kNone_MapBufferType;
+ if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
+ fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
+ fMapBufferType = kChromium_MapBufferType;
+ } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
+ fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
+ fMapBufferType = kMapBufferRange_MapBufferType;
+ } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
+ fMapBufferFlags = kCanMap_MapFlag;
+ fMapBufferType = kMapBuffer_MapBufferType;
+ }
}
- if (kDesktop_GrGLBinding == binding) {
- if (ctxInfo.version() >= GR_GL_VER(2,0) ||
- ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")) {
- fNPOTTextureTileSupport = true;
- } else {
- fNPOTTextureTileSupport = false;
- }
+ if (kGL_GrGLStandard == standard) {
+ SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
+ ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
+ fNPOTTextureTileSupport = true;
+ fMipMapSupport = true;
} else {
// Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
// ES3 has no limitations.
fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
ctxInfo.hasExtension("GL_OES_texture_npot");
+ // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
+ // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
+ // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
+ // to alllow arbitrary wrap modes, however.
+ fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
}
- fHWAALineSupport = (kDesktop_GrGLBinding == binding);
+ fHWAALineSupport = (kGL_GrGLStandard == standard);
GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
// Our render targets are always created with textures as the color
// attachment, hence this min:
- fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize);
+ fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
- fPathRenderingSupport = GR_GL_USE_NV_PATH_RENDERING &&
- ctxInfo.hasExtension("GL_NV_path_rendering");
+ fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering") &&
+ ctxInfo.hasExtension("GL_EXT_direct_state_access");
+
+ fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
kQualcomm_GrGLVendor != ctxInfo.vendor();
// Enable supported shader-related caps
- if (kDesktop_GrGLBinding == binding) {
+ if (kGL_GrGLStandard == standard) {
fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
ctxInfo.hasExtension("GL_ARB_blend_func_extended");
fShaderDerivativeSupport = true;
}
this->initConfigRenderableTable(ctxInfo);
+
+ return true;
}
void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
kYes_MSAA = 1,
};
- if (kDesktop_GrGLBinding == ctxInfo.binding()) {
+ if (kGL_GrGLStandard == ctxInfo.standard()) {
// Post 3.0 we will get R8
// Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
if (ctxInfo.version() >= GR_GL_VER(3,0) ||
fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
}
- if (kDesktop_GrGLBinding != ctxInfo.binding()) {
+ if (kGL_GrGLStandard != ctxInfo.standard()) {
// only available in ES
fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
// The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
// configs that are color-renderable and can be passed to glRenderBufferStorageMultisample.
// Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms.
- if (ctxInfo.extensions().has("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
+ if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
} else {
fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
fMSFBOType = kNone_MSFBOType;
- if (kDesktop_GrGLBinding != ctxInfo.binding()) {
+ if (kGL_GrGLStandard != ctxInfo.standard()) {
// We prefer the EXT/IMG extension over ES3 MSAA because we've observed
// ES3 driver bugs on at least one device with a tiled GPU (N10).
if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
} else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
- } else if (!GR_GL_IGNORE_ES3_MSAA && ctxInfo.version() >= GR_GL_VER(3,0)) {
+ } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
} else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
// chrome's extension is equivalent to the EXT msaa
// gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false},
gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true };
- if (kDesktop_GrGLBinding == ctxInfo.binding()) {
+ if (kGL_GrGLStandard == ctxInfo.standard()) {
bool supportsPackedDS =
ctxInfo.version() >= GR_GL_VER(3,0) ||
ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
return;
}
}
- GrCrash("Why are we seeing a stencil format that "
+ SkFAIL("Why are we seeing a stencil format that "
"GrGLCaps doesn't know about.");
}
return fStencilVerifiedColorConfigs[i].isVerified(config);
}
}
- GrCrash("Why are we seeing a stencil format that "
+ SkFAIL("Why are we seeing a stencil format that "
"GLCaps doesn't know about.");
return false;
}
-void GrGLCaps::print() const {
+SkString GrGLCaps::dump() const {
- INHERITED::print();
+ SkString r = INHERITED::dump();
- GrPrintf("--- GL-Specific ---\n");
+ r.appendf("--- GL-Specific ---\n");
for (int i = 0; i < fStencilFormats.count(); ++i) {
- GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
+ r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
i,
fStencilFormats[i].fStencilBits,
fStencilFormats[i].fTotalBits);
GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType);
GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType);
GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
- GR_STATIC_ASSERT(GR_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
static const char* kFBFetchTypeStr[] = {
"None",
GR_STATIC_ASSERT(0 == kNone_FBFetchType);
GR_STATIC_ASSERT(1 == kEXT_FBFetchType);
GR_STATIC_ASSERT(2 == kNV_FBFetchType);
- GR_STATIC_ASSERT(GR_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1);
-
-
- GrPrintf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
- GrPrintf("Fixed Function Support: %s\n", (fFixedFunctionSupport ? "YES" : "NO"));
- GrPrintf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
- GrPrintf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]);
- GrPrintf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
- GrPrintf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
- if (fFixedFunctionSupport) {
- GrPrintf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords);
- }
- GrPrintf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
- GrPrintf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
- GrPrintf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO"));
- GrPrintf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
- GrPrintf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
- GrPrintf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
- GrPrintf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
- GrPrintf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
- GrPrintf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
-
- GrPrintf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
- GrPrintf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
- GrPrintf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
- GrPrintf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
- GrPrintf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
- GrPrintf("Fragment coord conventions support: %s\n",
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1);
+
+ static const char* kInvalidateFBTypeStr[] = {
+ "None",
+ "Discard",
+ "Invalidate",
+ };
+ GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
+ GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
+ GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
+
+ static const char* kMapBufferTypeStr[] = {
+ "None",
+ "MapBuffer",
+ "MapBufferRange",
+ "Chromium",
+ };
+ GR_STATIC_ASSERT(0 == kNone_MapBufferType);
+ GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
+ GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
+ GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
+
+ r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
+ r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
+ r.appendf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]);
+ r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
+ r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
+ r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
+ r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
+ if (!fIsCoreProfile) {
+ r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords);
+ }
+ r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
+ r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
+ r.appendf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO"));
+ r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
+ r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
+ r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
+ r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
+ r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
+ r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
+
+ r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
+ r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
+ r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
+ r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
+ r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
+ r.appendf("Fragment coord conventions support: %s\n",
(fFragCoordsConventionSupport ? "YES": "NO"));
- GrPrintf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
- GrPrintf("Use non-VBO for dynamic data: %s\n",
+ r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
+ r.appendf("Use non-VBO for dynamic data: %s\n",
(fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
- GrPrintf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO"));
- GrPrintf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
+ r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
+ r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
+ return r;
}