fDesc.fContext->writeTexturePixels(fTexture,
0, rowNumber * fDesc.fRowHeight,
fDesc.fWidth, fDesc.fRowHeight,
- SkBitmapConfig2GrPixelConfig(data.config()),
+ SkImageInfo2GrPixelConfig(data.info()),
data.getPixels(),
data.rowBytes(),
GrContext::kDontFlush_PixelOpsFlag);