* found in the LICENSE file.
*/
+#include "gl/builders/GrGLProgramBuilder.h"
#include "GrConvolutionEffect.h"
-#include "gl/GrGLEffect.h"
+#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
-#include "GrTBackendEffectFactory.h"
+#include "GrTBackendProcessorFactory.h"
// For brevity
-typedef GrGLUniformManager::UniformHandle UniformHandle;
+typedef GrGLProgramDataManager::UniformHandle UniformHandle;
-class GrGLConvolutionEffect : public GrGLEffect {
+class GrGLConvolutionEffect : public GrGLFragmentProcessor {
public:
- GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ GrGLConvolutionEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLShaderBuilder*,
- const GrDrawEffect&,
- EffectKey,
+ virtual void emitCode(GrGLProgramBuilder*,
+ const GrFragmentProcessor&,
+ const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
private:
int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
UniformHandle fImageIncrementUni;
UniformHandle fBoundsUni;
- typedef GrGLEffect INHERITED;
+ typedef GrGLFragmentProcessor INHERITED;
};
-GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor& processor)
: INHERITED(factory) {
- const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>();
+ const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>();
fRadius = c.radius();
fUseBounds = c.useBounds();
fDirection = c.direction();
}
-void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect&,
- EffectKey key,
+void GrGLConvolutionEffect::emitCode(GrGLProgramBuilder* builder,
+ const GrFragmentProcessor&,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- SkString coords2D = builder->ensureFSCoords2D(coords, 0);
- fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, "ImageIncrement");
if (this->useBounds()) {
- fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Bounds");
}
- fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
+ fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, "Kernel", this->width());
- builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
+
+ fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
int width = this->width();
const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
- builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
+ fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
// Manually unroll loop because some drivers don't; yields 20-30% speedup.
for (int i = 0; i < width; i++) {
SkString kernelIndex;
index.appendS32(i);
kernel.appendArrayAccess(index.c_str(), &kernelIndex);
- builder->fsCodeAppendf("\t\t%s += ", outputColor);
- builder->fsAppendTextureLookup(samplers[0], "coord");
+ fsBuilder->codeAppendf("\t\t%s += ", outputColor);
+ fsBuilder->appendTextureLookup(samplers[0], "coord");
if (this->useBounds()) {
const char* bounds = builder->getUniformCStr(fBoundsUni);
const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
- builder->fsCodeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)",
+ fsBuilder->codeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)",
component, bounds, component, bounds);
}
- builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str());
- builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc);
+ fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
+ fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
}
SkString modulate;
GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
- builder->fsCodeAppend(modulate.c_str());
+ fsBuilder->codeAppend(modulate.c_str());
}
-void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman,
- const GrDrawEffect& drawEffect) {
- const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>();
+void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
+ const GrProcessor& processor) {
+ const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
GrTexture& texture = *conv.texture(0);
// the code we generated was for a specific kernel radius
SkASSERT(conv.radius() == fRadius);
imageIncrement[1] = ySign / texture.height();
break;
default:
- GrCrash("Unknown filter direction.");
+ SkFAIL("Unknown filter direction.");
}
- uman.set2fv(fImageIncrementUni, 1, imageIncrement);
+ pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
if (conv.useBounds()) {
const float* bounds = conv.bounds();
if (Gr1DKernelEffect::kY_Direction == conv.direction() &&
texture.origin() != kTopLeft_GrSurfaceOrigin) {
- uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
+ pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
} else {
- uman.set2f(fBoundsUni, bounds[0], bounds[1]);
+ pdman.set2f(fBoundsUni, bounds[0], bounds[1]);
}
}
- uman.set1fv(fKernelUni, this->width(), conv.kernel());
+ pdman.set1fv(fKernelUni, this->width(), conv.kernel());
}
-GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>();
- EffectKey key = conv.radius();
+void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
+ uint32_t key = conv.radius();
key <<= 2;
if (conv.useBounds()) {
key |= 0x2;
key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0;
}
- return key;
+ b->add32(key);
}
///////////////////////////////////////////////////////////////////////////////
float bounds[2])
: Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) {
SkASSERT(radius <= kMaxKernelRadius);
- SkASSERT(NULL != kernel);
+ SkASSERT(kernel);
int width = this->width();
for (int i = 0; i < width; i++) {
fKernel[i] = kernel[i];
GrConvolutionEffect::~GrConvolutionEffect() {
}
-const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const {
- return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance();
+const GrBackendFragmentProcessorFactory& GrConvolutionEffect::getFactory() const {
+ return GrTBackendFragmentProcessorFactory<GrConvolutionEffect>::getInstance();
}
-bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
- const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase);
+bool GrConvolutionEffect::onIsEqual(const GrProcessor& sBase) const {
+ const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>();
return (this->texture(0) == s.texture(0) &&
this->radius() == s.radius() &&
this->direction() == s.direction() &&
///////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(GrConvolutionEffect);
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConvolutionEffect);
-GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
- int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
+GrFragmentProcessor* GrConvolutionEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
+ int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
Direction dir = random->nextBool() ? kX_Direction : kY_Direction;
int radius = random->nextRangeU(1, kMaxKernelRadius);
float kernel[kMaxKernelWidth];