#include "SkGradientShader.h"
#include "SkClampRange.h"
#include "SkColorPriv.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkMallocPixelRef.h"
#include "SkUnitMapper.h"
#include "SkUtils.h"
protected:
- SkGradientShaderBase(SkFlattenableReadBuffer& );
- virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
+ SkGradientShaderBase(SkReadBuffer& );
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
SK_DEVELOPER_TO_STRING()
SkUnitMapper* fMapper;