#include "SkBitmap.h"
#include "SkBlurImageFilter.h"
#include "SkColorPriv.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkGpuBlurUtils.h"
#include "SkBlurImage_opts.h"
#if SK_SUPPORT_GPU
#include "SkImageFilterUtils.h"
#endif
-SkBlurImageFilter::SkBlurImageFilter(SkFlattenableReadBuffer& buffer)
+SkBlurImageFilter::SkBlurImageFilter(SkReadBuffer& buffer)
: INHERITED(1, buffer) {
fSigma.fWidth = buffer.readScalar();
fSigma.fHeight = buffer.readScalar();
SkASSERT(sigmaX >= 0 && sigmaY >= 0);
}
-void SkBlurImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkBlurImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fSigma.fWidth);
buffer.writeScalar(fSigma.fHeight);
bool SkBlurImageFilter::onFilterImage(Proxy* proxy,
const SkBitmap& source, const SkMatrix& ctm,
- SkBitmap* dst, SkIPoint* offset) {
+ SkBitmap* dst, SkIPoint* offset) const {
SkBitmap src = source;
SkIPoint srcOffset = SkIPoint::Make(0, 0);
if (getInput(0) && !getInput(0)->filterImage(proxy, source, ctm, &src, &srcOffset)) {
return true;
}
+
+void SkBlurImageFilter::computeFastBounds(const SkRect& src, SkRect* dst) const {
+ if (getInput(0)) {
+ getInput(0)->computeFastBounds(src, dst);
+ } else {
+ *dst = src;
+ }
+
+ dst->outset(SkScalarMul(fSigma.width(), SkIntToScalar(3)),
+ SkScalarMul(fSigma.height(), SkIntToScalar(3)));
+}
+
+bool SkBlurImageFilter::onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
+ SkIRect* dst) const {
+ SkIRect bounds = src;
+ if (getInput(0) && !getInput(0)->filterBounds(src, ctm, &bounds)) {
+ return false;
+ }
+ SkVector sigma, localSigma = SkVector::Make(fSigma.width(), fSigma.height());
+ ctm.mapVectors(&sigma, &localSigma, 1);
+ bounds.outset(SkScalarCeilToInt(SkScalarMul(sigma.x(), SkIntToScalar(3))),
+ SkScalarCeilToInt(SkScalarMul(sigma.y(), SkIntToScalar(3))));
+ *dst = bounds;
+ return true;
+}
+
bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
- SkBitmap* result, SkIPoint* offset) {
+ SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
SkBitmap input;
- if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &input, offset)) {
+ SkIPoint srcOffset = SkIPoint::Make(0, 0);
+ if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &input, &srcOffset)) {
return false;
}
GrTexture* source = input.getTexture();
SkIRect rect;
src.getBounds(&rect);
+ rect.offset(srcOffset);
if (!this->applyCropRect(&rect, ctm)) {
return false;
}
SkVector sigma, localSigma = SkVector::Make(fSigma.width(), fSigma.height());
ctm.mapVectors(&sigma, &localSigma, 1);
+ offset->fX = rect.fLeft;
+ offset->fY = rect.fTop;
+ rect.offset(-srcOffset);
SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
source,
false,
true,
sigma.x(),
sigma.y()));
- offset->fX = rect.fLeft;
- offset->fY = rect.fTop;
return SkImageFilterUtils::WrapTexture(tex, rect.width(), rect.height(), result);
#else
SkDEBUGFAIL("Should not call in GPU-less build");