#include "SkXfermode.h"
+#include "SkXfermode_opts_SSE2.h"
#include "SkXfermode_proccoeff.h"
#include "SkColorPriv.h"
-#include "SkFlattenableBuffers.h"
+#include "SkLazyPtr.h"
#include "SkMathPriv.h"
+#include "SkReadBuffer.h"
#include "SkString.h"
#include "SkUtilsArm.h"
+#include "SkWriteBuffer.h"
#if !SK_ARM_NEON_IS_NONE
#include "SkXfermode_opts_arm_neon.h"
#endif
-SK_DEFINE_INST_COUNT(SkXfermode)
-
#define SkAlphaMulAlpha(a, b) SkMulDiv255Round(a, b)
#if 0
int L = Lum(*r, *g, *b);
int n = minimum(*r, *g, *b);
int x = maximum(*r, *g, *b);
- if(n < 0) {
- *r = L + SkMulDiv(*r - L, L, L - n);
- *g = L + SkMulDiv(*g - L, L, L - n);
- *b = L + SkMulDiv(*b - L, L, L - n);
+ int denom;
+ if ((n < 0) && (denom = L - n)) { // Compute denom and make sure it's non zero
+ *r = L + SkMulDiv(*r - L, L, denom);
+ *g = L + SkMulDiv(*g - L, L, denom);
+ *b = L + SkMulDiv(*b - L, L, denom);
}
- if (x > a) {
- *r = L + SkMulDiv(*r - L, a - L, x - L);
- *g = L + SkMulDiv(*g - L, a - L, x - L);
- *b = L + SkMulDiv(*b - L, a - L, x - L);
+ if ((x > a) && (denom = x - L)) { // Compute denom and make sure it's non zero
+ int numer = a - L;
+ *r = L + SkMulDiv(*r - L, numer, denom);
+ *g = L + SkMulDiv(*g - L, numer, denom);
+ *b = L + SkMulDiv(*b - L, numer, denom);
}
}
return false;
}
-bool SkXfermode::asNewEffect(GrEffectRef** effect, GrTexture* background) const {
+bool SkXfermode::asFragmentProcessor(GrFragmentProcessor**, GrTexture*) const {
return false;
}
-bool SkXfermode::AsNewEffectOrCoeff(SkXfermode* xfermode,
- GrEffectRef** effect,
- Coeff* src,
- Coeff* dst,
- GrTexture* background) {
+bool SkXfermode::asFragmentProcessorOrCoeff(SkXfermode* xfermode, GrFragmentProcessor** fp,
+ Coeff* src, Coeff* dst, GrTexture* background) {
if (NULL == xfermode) {
return ModeAsCoeff(kSrcOver_Mode, src, dst);
} else if (xfermode->asCoeff(src, dst)) {
return true;
} else {
- return xfermode->asNewEffect(effect, background);
+ return xfermode->asFragmentProcessor(fp, background);
}
}
}
}
-///////////////////////////////////////////////////////////////////////////////
-
-void SkProcXfermode::xfer32(SkPMColor* SK_RESTRICT dst,
- const SkPMColor* SK_RESTRICT src, int count,
- const SkAlpha* SK_RESTRICT aa) const {
- SkASSERT(dst && src && count >= 0);
-
- SkXfermodeProc proc = fProc;
-
- if (NULL != proc) {
- if (NULL == aa) {
- for (int i = count - 1; i >= 0; --i) {
- dst[i] = proc(src[i], dst[i]);
- }
- } else {
- for (int i = count - 1; i >= 0; --i) {
- unsigned a = aa[i];
- if (0 != a) {
- SkPMColor dstC = dst[i];
- SkPMColor C = proc(src[i], dstC);
- if (a != 0xFF) {
- C = SkFourByteInterp(C, dstC, a);
- }
- dst[i] = C;
- }
- }
- }
- }
-}
-
-void SkProcXfermode::xfer16(uint16_t* SK_RESTRICT dst,
- const SkPMColor* SK_RESTRICT src, int count,
- const SkAlpha* SK_RESTRICT aa) const {
- SkASSERT(dst && src && count >= 0);
-
- SkXfermodeProc proc = fProc;
-
- if (NULL != proc) {
- if (NULL == aa) {
- for (int i = count - 1; i >= 0; --i) {
- SkPMColor dstC = SkPixel16ToPixel32(dst[i]);
- dst[i] = SkPixel32ToPixel16_ToU16(proc(src[i], dstC));
- }
- } else {
- for (int i = count - 1; i >= 0; --i) {
- unsigned a = aa[i];
- if (0 != a) {
- SkPMColor dstC = SkPixel16ToPixel32(dst[i]);
- SkPMColor C = proc(src[i], dstC);
- if (0xFF != a) {
- C = SkFourByteInterp(C, dstC, a);
- }
- dst[i] = SkPixel32ToPixel16_ToU16(C);
- }
- }
- }
- }
-}
-
-void SkProcXfermode::xferA8(SkAlpha* SK_RESTRICT dst,
- const SkPMColor* SK_RESTRICT src, int count,
- const SkAlpha* SK_RESTRICT aa) const {
- SkASSERT(dst && src && count >= 0);
-
- SkXfermodeProc proc = fProc;
-
- if (NULL != proc) {
- if (NULL == aa) {
- for (int i = count - 1; i >= 0; --i) {
- SkPMColor res = proc(src[i], dst[i] << SK_A32_SHIFT);
- dst[i] = SkToU8(SkGetPackedA32(res));
- }
- } else {
- for (int i = count - 1; i >= 0; --i) {
- unsigned a = aa[i];
- if (0 != a) {
- SkAlpha dstA = dst[i];
- SkPMColor res = proc(src[i], dstA << SK_A32_SHIFT);
- unsigned A = SkGetPackedA32(res);
- if (0xFF != a) {
- A = SkAlphaBlend(A, dstA, SkAlpha255To256(a));
- }
- dst[i] = SkToU8(A);
- }
- }
- }
- }
-}
-
-SkProcXfermode::SkProcXfermode(SkFlattenableReadBuffer& buffer)
- : SkXfermode(buffer) {
- fProc = NULL;
- if (!buffer.isCrossProcess()) {
- fProc = (SkXfermodeProc)buffer.readFunctionPtr();
- }
-}
-
-void SkProcXfermode::flatten(SkFlattenableWriteBuffer& buffer) const {
- this->INHERITED::flatten(buffer);
- if (!buffer.isCrossProcess()) {
- buffer.writeFunctionPtr((void*)fProc);
- }
-}
-
-#ifdef SK_DEVELOPER
-void SkProcXfermode::toString(SkString* str) const {
- str->appendf("SkProcXfermode: %p", fProc);
-}
-#endif
-
//////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
-#include "GrEffect.h"
+#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
-#include "GrEffectUnitTest.h"
-#include "GrTBackendEffectFactory.h"
-#include "gl/GrGLEffect.h"
+#include "GrProcessorUnitTest.h"
+#include "GrTBackendProcessorFactory.h"
+#include "gl/GrGLProcessor.h"
+#include "gl/builders/GrGLProgramBuilder.h"
/**
- * GrEffect that implements the all the separable xfer modes that cannot be expressed as Coeffs.
+ * GrProcessor that implements the all the separable xfer modes that cannot be expressed as Coeffs.
*/
-class XferEffect : public GrEffect {
+class XferEffect : public GrFragmentProcessor {
public:
static bool IsSupportedMode(SkXfermode::Mode mode) {
return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode;
}
- static GrEffectRef* Create(SkXfermode::Mode mode, GrTexture* background) {
+ static GrFragmentProcessor* Create(SkXfermode::Mode mode, GrTexture* background) {
if (!IsSupportedMode(mode)) {
return NULL;
} else {
- AutoEffectUnref effect(SkNEW_ARGS(XferEffect, (mode, background)));
- return CreateEffectRef(effect);
+ return SkNEW_ARGS(XferEffect, (mode, background));
}
}
- virtual void getConstantColorComponents(GrColor* color,
- uint32_t* validFlags) const SK_OVERRIDE {
- *validFlags = 0;
- }
-
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
- return GrTBackendEffectFactory<XferEffect>::getInstance();
+ virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE {
+ return GrTBackendFragmentProcessorFactory<XferEffect>::getInstance();
}
static const char* Name() { return "XferEffect"; }
SkXfermode::Mode mode() const { return fMode; }
const GrTextureAccess& backgroundAccess() const { return fBackgroundAccess; }
- class GLEffect : public GrGLEffect {
+ class GLProcessor : public GrGLFragmentProcessor {
public:
- GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
- : GrGLEffect(factory) {
+ GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&)
+ : INHERITED(factory) {
}
- virtual void emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- EffectKey key,
+ virtual void emitCode(GrGLFPBuilder* builder,
+ const GrFragmentProcessor& fp,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- SkXfermode::Mode mode = drawEffect.castEffect<XferEffect>().mode();
- const GrTexture* backgroundTex = drawEffect.castEffect<XferEffect>().backgroundAccess().getTexture();
+ SkXfermode::Mode mode = fp.cast<XferEffect>().mode();
+ const GrTexture* backgroundTex =
+ fp.cast<XferEffect>().backgroundAccess().getTexture();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
const char* dstColor;
if (backgroundTex) {
dstColor = "bgColor";
- builder->fsCodeAppendf("\t\tvec4 %s = ", dstColor);
- builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
- builder->fsCodeAppendf(";\n");
+ fsBuilder->codeAppendf("\t\tvec4 %s = ", dstColor);
+ fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
+ fsBuilder->codeAppendf(";\n");
} else {
- dstColor = builder->dstColor();
+ dstColor = fsBuilder->dstColor();
}
- SkASSERT(NULL != dstColor);
+ SkASSERT(dstColor);
// We don't try to optimize for this case at all
if (NULL == inputColor) {
- builder->fsCodeAppendf("\t\tconst vec4 ones = vec4(1);\n");
+ fsBuilder->codeAppendf("\t\tconst vec4 ones = vec4(1);\n");
inputColor = "ones";
}
- builder->fsCodeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
+ fsBuilder->codeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
// These all perform src-over on the alpha channel.
- builder->fsCodeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
+ fsBuilder->codeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
outputColor, inputColor, inputColor, dstColor);
switch (mode) {
case SkXfermode::kOverlay_Mode:
// Overlay is Hard-Light with the src and dst reversed
- HardLight(builder, outputColor, dstColor, inputColor);
+ HardLight(fsBuilder, outputColor, dstColor, inputColor);
break;
case SkXfermode::kDarken_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
+ fsBuilder->codeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
"(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
outputColor,
inputColor, dstColor, inputColor,
dstColor, inputColor, dstColor);
break;
case SkXfermode::kLighten_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
+ fsBuilder->codeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
"(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
outputColor,
inputColor, dstColor, inputColor,
dstColor, inputColor, dstColor);
break;
case SkXfermode::kColorDodge_Mode:
- ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'r');
- ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'g');
- ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'b');
+ ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
break;
case SkXfermode::kColorBurn_Mode:
- ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'r');
- ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'g');
- ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'b');
+ ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
break;
case SkXfermode::kHardLight_Mode:
- HardLight(builder, outputColor, inputColor, dstColor);
+ HardLight(fsBuilder, outputColor, inputColor, dstColor);
break;
case SkXfermode::kSoftLight_Mode:
- builder->fsCodeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
- builder->fsCodeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
- builder->fsCodeAppendf("\t\t} else {\n");
- SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'r');
- SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'g');
- SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'b');
- builder->fsCodeAppendf("\t\t}\n");
+ fsBuilder->codeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
+ fsBuilder->codeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
+ fsBuilder->codeAppendf("\t\t} else {\n");
+ SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'b');
+ fsBuilder->codeAppendf("\t\t}\n");
break;
case SkXfermode::kDifference_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
"2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);\n",
outputColor, inputColor, dstColor, inputColor, dstColor,
dstColor, inputColor);
break;
case SkXfermode::kExclusion_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
"2.0 * %s.rgb * %s.rgb;\n",
outputColor, dstColor, inputColor, dstColor, inputColor);
break;
case SkXfermode::kMultiply_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
+ fsBuilder->codeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
"(1.0 - %s.a) * %s.rgb + "
"%s.rgb * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor,
case SkXfermode::kHue_Mode: {
// SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setSat, setLum;
- AddSatFunction(builder, &setSat);
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
+ AddSatFunction(fsBuilder, &setSat);
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
outputColor, setLum.c_str(), setSat.c_str(), inputColor,
dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
case SkXfermode::kSaturation_Mode: {
// SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
SkString setSat, setLum;
- AddSatFunction(builder, &setSat);
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
+ AddSatFunction(fsBuilder, &setSat);
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
outputColor, setLum.c_str(), setSat.c_str(), inputColor,
dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
case SkXfermode::kColor_Mode: {
// SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
inputColor, dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n",
outputColor, setLum.c_str(), dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
case SkXfermode::kLuminosity_Mode: {
// SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
inputColor, dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n",
outputColor, setLum.c_str(), dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
default:
- GrCrash("Unknown XferEffect mode.");
+ SkFAIL("Unknown XferEffect mode.");
break;
}
}
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- return drawEffect.castEffect<XferEffect>().mode();
+ static inline void GenKey(const GrProcessor& proc, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
+ // The background may come from the dst or from a texture.
+ uint32_t key = proc.numTextures();
+ SkASSERT(key <= 1);
+ key |= proc.cast<XferEffect>().mode() << 1;
+ b->add32(key);
}
private:
- static void HardLight(GrGLShaderBuilder* builder,
+ static void HardLight(GrGLFPFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst) {
static const char kComponents[] = {'r', 'g', 'b'};
for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
char component = kComponents[i];
- builder->fsCodeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
- builder->fsCodeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n",
+ fsBuilder->codeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
+ fsBuilder->codeAppend("\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n",
final, component, src, dst, dst, dst, component, src, src, component);
- builder->fsCodeAppend("\t\t}\n");
+ fsBuilder->codeAppend("\t\t}\n");
}
- builder->fsCodeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
final, src, dst, dst, src);
}
// Does one component of color-dodge
- static void ColorDodgeComponent(GrGLShaderBuilder* builder,
+ static void ColorDodgeComponent(GrGLFPFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
- builder->fsCodeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
final, component, src, component, dst);
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
- builder->fsCodeAppend("\t\t\tif (0.0 == d) {\n");
- builder->fsCodeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppend("\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
+ fsBuilder->codeAppend("\t\t\tif (0.0 == d) {\n");
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, dst, src, component, dst, dst, component,
src);
- builder->fsCodeAppend("\t\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
+ fsBuilder->codeAppend("\t\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
dst, dst, component, src);
- builder->fsCodeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, src, component, dst, dst, component, src);
- builder->fsCodeAppend("\t\t\t}\n");
- builder->fsCodeAppend("\t\t}\n");
+ fsBuilder->codeAppend("\t\t\t}\n");
+ fsBuilder->codeAppend("\t\t}\n");
}
// Does one component of color-burn
- static void ColorBurnComponent(GrGLShaderBuilder* builder,
+ static void ColorBurnComponent(GrGLFPFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
- builder->fsCodeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, dst, src, component, dst, dst, component,
src);
- builder->fsCodeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
final, component, dst, component, src);
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
+ fsBuilder->codeAppend("\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
dst, dst, dst, component, src, src, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, src, component, dst, dst, component, src);
- builder->fsCodeAppend("\t\t}\n");
+ fsBuilder->codeAppend("\t\t}\n");
}
// Does one component of soft-light. Caller should have already checked that dst alpha > 0.
- static void SoftLightComponentPosDstAlpha(GrGLShaderBuilder* builder,
+ static void SoftLightComponentPosDstAlpha(GrGLFPFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
// if (2S < Sa)
- builder->fsCodeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
+ fsBuilder->codeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
// (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
- builder->fsCodeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n",
final, component, dst, component, dst, component, src, src,
component, dst, dst, src, component, dst, component, src, src,
component);
// else if (4D < Da)
- builder->fsCodeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
+ fsBuilder->codeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
dst, component, dst);
- builder->fsCodeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
+ fsBuilder->codeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
dst, component, dst, component);
- builder->fsCodeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
- builder->fsCodeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
- builder->fsCodeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
+ fsBuilder->codeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
+ fsBuilder->codeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
+ fsBuilder->codeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
// (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
- builder->fsCodeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n",
final, component, src, component, src, component, dst, component,
src, src, component, dst, src, src, component, src, src,
component);
- builder->fsCodeAppendf("\t\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\t} else {\n");
// -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
- builder->fsCodeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n",
final, component, dst, dst, component, src, src, component, dst,
src, component, dst, component, src, src, component, src,
component);
- builder->fsCodeAppendf("\t\t\t}\n");
+ fsBuilder->codeAppendf("\t\t\t}\n");
}
// Adds a function that takes two colors and an alpha as input. It produces a color with the
// hue and saturation of the first color, the luminosity of the second color, and the input
// alpha. It has this signature:
// vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
- static void AddLumFunction(GrGLShaderBuilder* builder, SkString* setLumFunction) {
+ static void AddLumFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setLumFunction) {
// Emit a helper that gets the luminance of a color.
SkString getFunction;
GrGLShaderVar getLumArgs[] = {
GrGLShaderVar("color", kVec3f_GrSLType),
};
SkString getLumBody("\treturn dot(vec3(0.3, 0.59, 0.11), color);\n");
- builder->fsEmitFunction(kFloat_GrSLType,
+ fsBuilder->emitFunction(kFloat_GrSLType,
"luminance",
SK_ARRAY_COUNT(getLumArgs), getLumArgs,
getLumBody.c_str(),
"\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / (maxComp - outLum);\n"
"\t}\n"
"\treturn outColor;\n");
- builder->fsEmitFunction(kVec3f_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_luminance",
SK_ARRAY_COUNT(setLumArgs), setLumArgs,
setLumBody.c_str(),
// Adds a function that creates a color with the hue and luminosity of one input color and
// the saturation of another color. It will have this signature:
// float set_saturation(vec3 hueLumColor, vec3 satColor)
- static void AddSatFunction(GrGLShaderBuilder* builder, SkString* setSatFunction) {
+ static void AddSatFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setSatFunction) {
// Emit a helper that gets the saturation of a color
SkString getFunction;
GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) };
SkString getSatBody;
getSatBody.printf("\treturn max(max(color.r, color.g), color.b) - "
"min(min(color.r, color.g), color.b);\n");
- builder->fsEmitFunction(kFloat_GrSLType,
+ fsBuilder->emitFunction(kFloat_GrSLType,
"saturation",
SK_ARRAY_COUNT(getSatArgs), getSatArgs,
getSatBody.c_str(),
"\t} else {\n"
"\t\treturn vec3(0, 0, 0);\n"
"\t}\n";
- builder->fsEmitFunction(kVec3f_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation_helper",
SK_ARRAY_COUNT(helperArgs), helperArgs,
kHelperBody,
"\treturn hueLumColor;\n",
getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
helpFunc, helpFunc);
- builder->fsEmitFunction(kVec3f_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation",
SK_ARRAY_COUNT(setSatArgs), setSatArgs,
setSatBody.c_str(),
}
- typedef GrGLEffect INHERITED;
+ typedef GrGLFragmentProcessor INHERITED;
};
- GR_DECLARE_EFFECT_TEST;
+ GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
private:
XferEffect(SkXfermode::Mode mode, GrTexture* background)
this->setWillReadDstColor();
}
}
- virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
- const XferEffect& s = CastEffect<XferEffect>(other);
- return fMode == s.fMode &&
- fBackgroundAccess.getTexture() == s.fBackgroundAccess.getTexture();
+ virtual bool onIsEqual(const GrFragmentProcessor& other) const SK_OVERRIDE {
+ const XferEffect& s = other.cast<XferEffect>();
+ return fMode == s.fMode;
+ }
+
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
+ inout->setToUnknown(InvariantOutput::kWill_ReadInput);
}
SkXfermode::Mode fMode;
GrCoordTransform fBackgroundTransform;
GrTextureAccess fBackgroundAccess;
- typedef GrEffect INHERITED;
+ typedef GrFragmentProcessor INHERITED;
};
-GR_DEFINE_EFFECT_TEST(XferEffect);
-GrEffectRef* XferEffect::TestCreate(SkRandom* rand,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture*[]) {
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(XferEffect);
+GrFragmentProcessor* XferEffect::TestCreate(SkRandom* rand,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture*[]) {
int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode);
- AutoEffectUnref gEffect(SkNEW_ARGS(XferEffect, (static_cast<SkXfermode::Mode>(mode), NULL)));
- return CreateEffectRef(gEffect);
+ return SkNEW_ARGS(XferEffect, (static_cast<SkXfermode::Mode>(mode), NULL));
}
#endif
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+SkProcCoeffXfermode::SkProcCoeffXfermode(SkReadBuffer& buffer) : INHERITED(buffer) {
+ uint32_t mode32 = buffer.read32() % SK_ARRAY_COUNT(gProcCoeffs);
+ if (mode32 >= SK_ARRAY_COUNT(gProcCoeffs)) {
+ // out of range, just set to something harmless
+ mode32 = SkXfermode::kSrcOut_Mode;
+ }
+ fMode = (SkXfermode::Mode)mode32;
+
+ const ProcCoeff& rec = gProcCoeffs[fMode];
+ fProc = rec.fProc;
+ // these may be valid, or may be CANNOT_USE_COEFF
+ fSrcCoeff = rec.fSC;
+ fDstCoeff = rec.fDC;
+}
+#endif
+
+SkFlattenable* SkProcCoeffXfermode::CreateProc(SkReadBuffer& buffer) {
+ uint32_t mode32 = buffer.read32();
+ if (!buffer.validate(mode32 < SK_ARRAY_COUNT(gProcCoeffs))) {
+ return NULL;
+ }
+ return SkXfermode::Create((SkXfermode::Mode)mode32);
+}
+
+void SkProcCoeffXfermode::flatten(SkWriteBuffer& buffer) const {
+ buffer.write32(fMode);
+}
+
bool SkProcCoeffXfermode::asMode(Mode* mode) const {
if (mode) {
*mode = fMode;
return true;
}
+void SkProcCoeffXfermode::xfer32(SkPMColor* SK_RESTRICT dst,
+ const SkPMColor* SK_RESTRICT src, int count,
+ const SkAlpha* SK_RESTRICT aa) const {
+ SkASSERT(dst && src && count >= 0);
+
+ SkXfermodeProc proc = fProc;
+
+ if (proc) {
+ if (NULL == aa) {
+ for (int i = count - 1; i >= 0; --i) {
+ dst[i] = proc(src[i], dst[i]);
+ }
+ } else {
+ for (int i = count - 1; i >= 0; --i) {
+ unsigned a = aa[i];
+ if (0 != a) {
+ SkPMColor dstC = dst[i];
+ SkPMColor C = proc(src[i], dstC);
+ if (a != 0xFF) {
+ C = SkFourByteInterp(C, dstC, a);
+ }
+ dst[i] = C;
+ }
+ }
+ }
+ }
+}
+
+void SkProcCoeffXfermode::xfer16(uint16_t* SK_RESTRICT dst,
+ const SkPMColor* SK_RESTRICT src, int count,
+ const SkAlpha* SK_RESTRICT aa) const {
+ SkASSERT(dst && src && count >= 0);
+
+ SkXfermodeProc proc = fProc;
+
+ if (proc) {
+ if (NULL == aa) {
+ for (int i = count - 1; i >= 0; --i) {
+ SkPMColor dstC = SkPixel16ToPixel32(dst[i]);
+ dst[i] = SkPixel32ToPixel16_ToU16(proc(src[i], dstC));
+ }
+ } else {
+ for (int i = count - 1; i >= 0; --i) {
+ unsigned a = aa[i];
+ if (0 != a) {
+ SkPMColor dstC = SkPixel16ToPixel32(dst[i]);
+ SkPMColor C = proc(src[i], dstC);
+ if (0xFF != a) {
+ C = SkFourByteInterp(C, dstC, a);
+ }
+ dst[i] = SkPixel32ToPixel16_ToU16(C);
+ }
+ }
+ }
+ }
+}
+
+void SkProcCoeffXfermode::xferA8(SkAlpha* SK_RESTRICT dst,
+ const SkPMColor* SK_RESTRICT src, int count,
+ const SkAlpha* SK_RESTRICT aa) const {
+ SkASSERT(dst && src && count >= 0);
+
+ SkXfermodeProc proc = fProc;
+
+ if (proc) {
+ if (NULL == aa) {
+ for (int i = count - 1; i >= 0; --i) {
+ SkPMColor res = proc(src[i], dst[i] << SK_A32_SHIFT);
+ dst[i] = SkToU8(SkGetPackedA32(res));
+ }
+ } else {
+ for (int i = count - 1; i >= 0; --i) {
+ unsigned a = aa[i];
+ if (0 != a) {
+ SkAlpha dstA = dst[i];
+ SkPMColor res = proc(src[i], dstA << SK_A32_SHIFT);
+ unsigned A = SkGetPackedA32(res);
+ if (0xFF != a) {
+ A = SkAlphaBlend(A, dstA, SkAlpha255To256(a));
+ }
+ dst[i] = SkToU8(A);
+ }
+ }
+ }
+ }
+}
+
#if SK_SUPPORT_GPU
-bool SkProcCoeffXfermode::asNewEffect(GrEffectRef** effect,
- GrTexture* background) const {
+bool SkProcCoeffXfermode::asFragmentProcessor(GrFragmentProcessor** fp,
+ GrTexture* background) const {
if (XferEffect::IsSupportedMode(fMode)) {
- if (NULL != effect) {
- *effect = XferEffect::Create(fMode, background);
- SkASSERT(NULL != *effect);
+ if (fp) {
+ *fp = XferEffect::Create(fMode, background);
+ SkASSERT(*fp);
}
return true;
}
}
#endif
-void SkProcCoeffXfermode::flatten(SkFlattenableWriteBuffer& buffer) const {
- this->INHERITED::flatten(buffer);
- buffer.write32(fMode);
-}
-
const char* SkXfermode::ModeName(Mode mode) {
SkASSERT((unsigned) mode <= (unsigned)kLastMode);
const char* gModeStrings[] = {
SK_COMPILE_ASSERT(SK_ARRAY_COUNT(gModeStrings) == kLastMode + 1, mode_count);
}
-#ifdef SK_DEVELOPER
+#ifndef SK_IGNORE_TO_STRING
void SkProcCoeffXfermode::toString(SkString* str) const {
str->append("SkProcCoeffXfermode: ");
class SkClearXfermode : public SkProcCoeffXfermode {
public:
- SkClearXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kClear_Mode) {}
+ static SkClearXfermode* Create(const ProcCoeff& rec) {
+ return SkNEW_ARGS(SkClearXfermode, (rec));
+ }
virtual void xfer32(SkPMColor*, const SkPMColor*, int, const SkAlpha*) const SK_OVERRIDE;
virtual void xferA8(SkAlpha*, const SkPMColor*, int, const SkAlpha*) const SK_OVERRIDE;
- SK_DEVELOPER_TO_STRING()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkClearXfermode)
+ SK_TO_STRING_OVERRIDE()
private:
- SkClearXfermode(SkFlattenableReadBuffer& buffer)
- : SkProcCoeffXfermode(buffer) {}
+ SkClearXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kClear_Mode) {}
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+ SkClearXfermode(SkReadBuffer& buffer) : SkProcCoeffXfermode(buffer) {}
+#endif
typedef SkProcCoeffXfermode INHERITED;
};
}
}
-#ifdef SK_DEVELOPER
+#ifndef SK_IGNORE_TO_STRING
void SkClearXfermode::toString(SkString* str) const {
this->INHERITED::toString(str);
}
class SkSrcXfermode : public SkProcCoeffXfermode {
public:
- SkSrcXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kSrc_Mode) {}
+ static SkSrcXfermode* Create(const ProcCoeff& rec) {
+ return SkNEW_ARGS(SkSrcXfermode, (rec));
+ }
virtual void xfer32(SkPMColor*, const SkPMColor*, int, const SkAlpha*) const SK_OVERRIDE;
virtual void xferA8(SkAlpha*, const SkPMColor*, int, const SkAlpha*) const SK_OVERRIDE;
- SK_DEVELOPER_TO_STRING()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSrcXfermode)
+ SK_TO_STRING_OVERRIDE()
private:
- SkSrcXfermode(SkFlattenableReadBuffer& buffer)
- : SkProcCoeffXfermode(buffer) {}
-
+ SkSrcXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kSrc_Mode) {}
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+ SkSrcXfermode(SkReadBuffer& buffer) : SkProcCoeffXfermode(buffer) {}
+#endif
typedef SkProcCoeffXfermode INHERITED;
};
}
}
}
-#ifdef SK_DEVELOPER
+#ifndef SK_IGNORE_TO_STRING
void SkSrcXfermode::toString(SkString* str) const {
this->INHERITED::toString(str);
}
class SkDstInXfermode : public SkProcCoeffXfermode {
public:
- SkDstInXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kDstIn_Mode) {}
+ static SkDstInXfermode* Create(const ProcCoeff& rec) {
+ return SkNEW_ARGS(SkDstInXfermode, (rec));
+ }
virtual void xfer32(SkPMColor*, const SkPMColor*, int, const SkAlpha*) const SK_OVERRIDE;
- SK_DEVELOPER_TO_STRING()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDstInXfermode)
+ SK_TO_STRING_OVERRIDE()
private:
- SkDstInXfermode(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
+ SkDstInXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kDstIn_Mode) {}
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+ SkDstInXfermode(SkReadBuffer& buffer) : INHERITED(buffer) {}
+#endif
typedef SkProcCoeffXfermode INHERITED;
};
if (count <= 0) {
return;
}
- if (NULL != aa) {
+ if (aa) {
return this->INHERITED::xfer32(dst, src, count, aa);
}
} while (--count != 0);
}
-#ifdef SK_DEVELOPER
+#ifndef SK_IGNORE_TO_STRING
void SkDstInXfermode::toString(SkString* str) const {
this->INHERITED::toString(str);
}
class SkDstOutXfermode : public SkProcCoeffXfermode {
public:
- SkDstOutXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kDstOut_Mode) {}
+ static SkDstOutXfermode* Create(const ProcCoeff& rec) {
+ return SkNEW_ARGS(SkDstOutXfermode, (rec));
+ }
virtual void xfer32(SkPMColor*, const SkPMColor*, int, const SkAlpha*) const SK_OVERRIDE;
- SK_DEVELOPER_TO_STRING()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDstOutXfermode)
+ SK_TO_STRING_OVERRIDE()
private:
- SkDstOutXfermode(SkFlattenableReadBuffer& buffer)
- : INHERITED(buffer) {}
+ SkDstOutXfermode(const ProcCoeff& rec) : SkProcCoeffXfermode(rec, kDstOut_Mode) {}
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+ SkDstOutXfermode(SkReadBuffer& buffer) : INHERITED(buffer) {}
+#endif
typedef SkProcCoeffXfermode INHERITED;
};
if (count <= 0) {
return;
}
- if (NULL != aa) {
+ if (aa) {
return this->INHERITED::xfer32(dst, src, count, aa);
}
} while (--count != 0);
}
-#ifdef SK_DEVELOPER
+#ifndef SK_IGNORE_TO_STRING
void SkDstOutXfermode::toString(SkString* str) const {
this->INHERITED::toString(str);
}
///////////////////////////////////////////////////////////////////////////////
-SK_DECLARE_STATIC_MUTEX(gCachedXfermodesMutex);
-static SkXfermode* gCachedXfermodes[SkXfermode::kLastMode + 1];
+extern SkProcCoeffXfermode* SkPlatformXfermodeFactory(const ProcCoeff& rec, SkXfermode::Mode mode);
+extern SkXfermodeProc SkPlatformXfermodeProcFactory(SkXfermode::Mode mode);
+
+// Technically, can't be static and passed as a template parameter. So we use anonymous namespace.
+namespace {
+SkXfermode* create_mode(int iMode) {
+ SkXfermode::Mode mode = (SkXfermode::Mode)iMode;
-void SkXfermode::Term() {
- SkAutoMutexAcquire ac(gCachedXfermodesMutex);
+ ProcCoeff rec = gProcCoeffs[mode];
+ SkXfermodeProc pp = SkPlatformXfermodeProcFactory(mode);
+ if (pp != NULL) {
+ rec.fProc = pp;
+ }
- for (size_t i = 0; i < SK_ARRAY_COUNT(gCachedXfermodes); ++i) {
- SkSafeUnref(gCachedXfermodes[i]);
- gCachedXfermodes[i] = NULL;
+ SkXfermode* xfer = NULL;
+ // check if we have a platform optim for that
+ SkProcCoeffXfermode* xfm = SkPlatformXfermodeFactory(rec, mode);
+ if (xfm != NULL) {
+ xfer = xfm;
+ } else {
+ // All modes can in theory be represented by the ProcCoeff rec, since
+ // it contains function ptrs. However, a few modes are both simple and
+ // commonly used, so we call those out for their own subclasses here.
+ switch (mode) {
+ case SkXfermode::kClear_Mode:
+ xfer = SkClearXfermode::Create(rec);
+ break;
+ case SkXfermode::kSrc_Mode:
+ xfer = SkSrcXfermode::Create(rec);
+ break;
+ case SkXfermode::kSrcOver_Mode:
+ SkASSERT(false); // should not land here
+ break;
+ case SkXfermode::kDstIn_Mode:
+ xfer = SkDstInXfermode::Create(rec);
+ break;
+ case SkXfermode::kDstOut_Mode:
+ xfer = SkDstOutXfermode::Create(rec);
+ break;
+ default:
+ // no special-case, just rely in the rec and its function-ptrs
+ xfer = SkNEW_ARGS(SkProcCoeffXfermode, (rec, mode));
+ break;
+ }
}
+ return xfer;
}
+} // namespace
-extern SkProcCoeffXfermode* SkPlatformXfermodeFactory(const ProcCoeff& rec,
- SkXfermode::Mode mode);
+SK_DECLARE_STATIC_LAZY_PTR_ARRAY(SkXfermode, cached, SkXfermode::kLastMode + 1, create_mode);
SkXfermode* SkXfermode::Create(Mode mode) {
SkASSERT(SK_ARRAY_COUNT(gProcCoeffs) == kModeCount);
- SkASSERT(SK_ARRAY_COUNT(gCachedXfermodes) == kModeCount);
if ((unsigned)mode >= kModeCount) {
// report error
return NULL;
}
- // Skia's "defaut" mode is srcover. NULL in SkPaint is interpreted as srcover
+ // Skia's "default" mode is srcover. NULL in SkPaint is interpreted as srcover
// so we can just return NULL from the factory.
if (kSrcOver_Mode == mode) {
return NULL;
}
- // guard our access to gCachedXfermodes, since we may write into it
- SkAutoMutexAcquire ac(gCachedXfermodesMutex);
-
- SkXfermode* xfer = gCachedXfermodes[mode];
- if (NULL == xfer) {
- const ProcCoeff& rec = gProcCoeffs[mode];
-
- // check if we have a platform optim for that
- SkProcCoeffXfermode* xfm = SkPlatformXfermodeFactory(rec, mode);
- if (xfm != NULL) {
- xfer = xfm;
- } else {
- // All modes can in theory be represented by the ProcCoeff rec, since
- // it contains function ptrs. However, a few modes are both simple and
- // commonly used, so we call those out for their own subclasses here.
- switch (mode) {
- case kClear_Mode:
- xfer = SkNEW_ARGS(SkClearXfermode, (rec));
- break;
- case kSrc_Mode:
- xfer = SkNEW_ARGS(SkSrcXfermode, (rec));
- break;
- case kSrcOver_Mode:
- SkASSERT(false); // should not land here
- break;
- case kDstIn_Mode:
- xfer = SkNEW_ARGS(SkDstInXfermode, (rec));
- break;
- case kDstOut_Mode:
- xfer = SkNEW_ARGS(SkDstOutXfermode, (rec));
- break;
- default:
- // no special-case, just rely in the rec and its function-ptrs
- xfer = SkNEW_ARGS(SkProcCoeffXfermode, (rec, mode));
- break;
- }
- }
- gCachedXfermodes[mode] = xfer;
- }
- return SkSafeRef(xfer);
+ return SkSafeRef(cached[mode]);
}
SkXfermodeProc SkXfermode::GetProc(Mode mode) {
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkXfermode)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkProcCoeffXfermode)
- SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkClearXfermode)
- SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSrcXfermode)
- SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDstInXfermode)
- SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDstOutXfermode)
-#if !SK_ARM_NEON_IS_NONE
- SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNEONProcCoeffXfermode)
-#endif
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END