-
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+
#include "SkPictureRecord.h"
-#include "SkTSearch.h"
+#include "SkDevice.h"
+#include "SkPatchUtils.h"
#include "SkPixelRef.h"
#include "SkRRect.h"
-#include "SkBBoxHierarchy.h"
-#include "SkDevice.h"
-#include "SkPictureStateTree.h"
+#include "SkTextBlob.h"
+#include "SkTSearch.h"
-#define MIN_WRITER_SIZE 16384
#define HEAP_BLOCK_SIZE 4096
enum {
// A lot of basic types get stored as a uint32_t: bools, ints, paint indices, etc.
static int const kUInt32Size = 4;
-static const uint32_t kSaveSize = 2 * kUInt32Size;
+static const uint32_t kSaveSize = kUInt32Size;
+#ifdef SK_DEBUG
static const uint32_t kSaveLayerNoBoundsSize = 4 * kUInt32Size;
static const uint32_t kSaveLayerWithBoundsSize = 4 * kUInt32Size + sizeof(SkRect);
+#endif//SK_DEBUG
-SkPictureRecord::SkPictureRecord(uint32_t flags, SkBaseDevice* device) :
- INHERITED(device),
- fBoundingHierarchy(NULL),
- fStateTree(NULL),
- fFlattenableHeap(HEAP_BLOCK_SIZE),
- fMatrices(&fFlattenableHeap),
- fPaints(&fFlattenableHeap),
- fRegions(&fFlattenableHeap),
- fWriter(MIN_WRITER_SIZE),
- fRecordFlags(flags) {
-#ifdef SK_DEBUG_SIZE
- fPointBytes = fRectBytes = fTextBytes = 0;
- fPointWrites = fRectWrites = fTextWrites = 0;
-#endif
-
- fRestoreOffsetStack.setReserve(32);
+SkPictureRecord::SkPictureRecord(const SkISize& dimensions, uint32_t flags)
+ : INHERITED(dimensions.width(), dimensions.height())
+ , fFlattenableHeap(HEAP_BLOCK_SIZE)
+ , fPaints(&fFlattenableHeap)
+ , fRecordFlags(flags) {
fBitmapHeap = SkNEW(SkBitmapHeap);
fFlattenableHeap.setBitmapStorage(fBitmapHeap);
- fPathHeap = NULL; // lazy allocate
- fFirstSavedLayerIndex = kNoSavedLayerIndex;
+ fFirstSavedLayerIndex = kNoSavedLayerIndex;
fInitialSaveCount = kNoInitialSave;
}
SkPictureRecord::~SkPictureRecord() {
SkSafeUnref(fBitmapHeap);
- SkSafeUnref(fPathHeap);
- SkSafeUnref(fBoundingHierarchy);
- SkSafeUnref(fStateTree);
fFlattenableHeap.setBitmapStorage(NULL);
fPictureRefs.unrefAll();
+ fTextBlobRefs.unrefAll();
}
///////////////////////////////////////////////////////////////////////////////
+#ifdef SK_DEBUG
// Return the offset of the paint inside a given op's byte stream. A zero
// return value means there is no paint (and you really shouldn't be calling
// this method)
-static inline uint32_t getPaintOffset(DrawType op, uint32_t opSize) {
+static inline size_t get_paint_offset(DrawType op, size_t opSize) {
// These offsets are where the paint would be if the op size doesn't overflow
- static const uint8_t gPaintOffsets[LAST_DRAWTYPE_ENUM + 1] = {
+ static const uint8_t gPaintOffsets[] = {
0, // UNUSED - no paint
0, // CLIP_PATH - no paint
0, // CLIP_REGION - no paint
0, // BEGIN_GROUP - no paint
0, // COMMENT - no paint
0, // END_GROUP - no paint
+ 1, // DRAWDRRECT - right after op code
+ 0, // PUSH_CULL - no paint
+ 0, // POP_CULL - no paint
+ 1, // DRAW_PATCH - right after op code
+ 1, // DRAW_PICTURE_MATRIX_PAINT - right after op code
+ 1, // DRAW_TEXT_BLOB- right after op code
};
- SkASSERT(sizeof(gPaintOffsets) == LAST_DRAWTYPE_ENUM + 1);
+ SK_COMPILE_ASSERT(sizeof(gPaintOffsets) == LAST_DRAWTYPE_ENUM + 1,
+ need_to_be_in_sync);
SkASSERT((unsigned)op <= (unsigned)LAST_DRAWTYPE_ENUM);
int overflow = 0;
SkASSERT(0 != gPaintOffsets[op]); // really shouldn't be calling this method
return gPaintOffsets[op] * sizeof(uint32_t) + overflow;
}
+#endif//SK_DEBUG
-SkBaseDevice* SkPictureRecord::setDevice(SkBaseDevice* device) {
- SkDEBUGFAIL("eeek, don't try to change the device on a recording canvas");
- return this->INHERITED::setDevice(device);
-}
-
-int SkPictureRecord::save(SaveFlags flags) {
+void SkPictureRecord::willSave() {
// record the offset to us, making it non-positive to distinguish a save
// from a clip entry.
fRestoreOffsetStack.push(-(int32_t)fWriter.bytesWritten());
+ this->recordSave();
- // op + flags
- uint32_t size = kSaveSize;
+ this->INHERITED::willSave();
+}
+
+void SkPictureRecord::recordSave() {
+ fContentInfo.onSave();
+
+ // op only
+ size_t size = kSaveSize;
size_t initialOffset = this->addDraw(SAVE, &size);
- addInt(flags);
this->validate(initialOffset, size);
- return this->INHERITED::save(flags);
}
-int SkPictureRecord::saveLayer(const SkRect* bounds, const SkPaint* paint,
- SaveFlags flags) {
+SkCanvas::SaveLayerStrategy SkPictureRecord::willSaveLayer(const SkRect* bounds,
+ const SkPaint* paint, SaveFlags flags) {
// record the offset to us, making it non-positive to distinguish a save
// from a clip entry.
fRestoreOffsetStack.push(-(int32_t)fWriter.bytesWritten());
+ this->recordSaveLayer(bounds, paint, flags);
+ if (kNoSavedLayerIndex == fFirstSavedLayerIndex) {
+ fFirstSavedLayerIndex = fRestoreOffsetStack.count();
+ }
+
+ this->INHERITED::willSaveLayer(bounds, paint, flags);
+ /* No need for a (potentially very big) layer which we don't actually need
+ at this time (and may not be able to afford since during record our
+ clip starts out the size of the picture, which is often much larger
+ than the size of the actual device we'll use during playback).
+ */
+ return kNoLayer_SaveLayerStrategy;
+}
+
+void SkPictureRecord::recordSaveLayer(const SkRect* bounds, const SkPaint* paint,
+ SaveFlags flags) {
+ fContentInfo.onSaveLayer();
// op + bool for 'bounds'
- uint32_t size = 2 * kUInt32Size;
- if (NULL != bounds) {
+ size_t size = 2 * kUInt32Size;
+ if (bounds) {
size += sizeof(*bounds); // + rect
}
// + paint index + flags
SkASSERT(kSaveLayerNoBoundsSize == size || kSaveLayerWithBoundsSize == size);
size_t initialOffset = this->addDraw(SAVE_LAYER, &size);
- addRectPtr(bounds);
- SkASSERT(initialOffset+getPaintOffset(SAVE_LAYER, size) == fWriter.bytesWritten());
- addPaintPtr(paint);
- addInt(flags);
-
- if (kNoSavedLayerIndex == fFirstSavedLayerIndex) {
- fFirstSavedLayerIndex = fRestoreOffsetStack.count();
- }
+ this->addRectPtr(bounds);
+ SkASSERT(initialOffset+get_paint_offset(SAVE_LAYER, size) == fWriter.bytesWritten());
+ this->addPaintPtr(paint);
+ this->addInt(flags);
this->validate(initialOffset, size);
- /* Don't actually call saveLayer, because that will try to allocate an
- offscreen device (potentially very big) which we don't actually need
- at this time (and may not be able to afford since during record our
- clip starts out the size of the picture, which is often much larger
- than the size of the actual device we'll use during playback).
- */
- int count = this->INHERITED::save(flags);
- this->clipRectBounds(bounds, flags, NULL);
- return count;
}
bool SkPictureRecord::isDrawingToLayer() const {
return fFirstSavedLayerIndex != kNoSavedLayerIndex;
}
+#ifdef SK_DEBUG
/*
* Read the op code from 'offset' in 'writer' and extract the size too.
*/
-static DrawType peek_op_and_size(SkWriter32* writer, int32_t offset, uint32_t* size) {
- uint32_t* peek = writer->peek32(offset);
+static DrawType peek_op_and_size(SkWriter32* writer, size_t offset, uint32_t* size) {
+ uint32_t peek = writer->readTAt<uint32_t>(offset);
uint32_t op;
- UNPACK_8_24(*peek, op, *size);
+ UNPACK_8_24(peek, op, *size);
if (MASK_24 == *size) {
// size required its own slot right after the op code
- *size = *writer->peek32(offset+kUInt32Size);
+ *size = writer->readTAt<uint32_t>(offset + kUInt32Size);
}
return (DrawType) op;
}
+#endif//SK_DEBUG
-#ifdef TRACK_COLLAPSE_STATS
- static int gCollapseCount, gCollapseCalls;
-#endif
-
-// Is the supplied paint simply a color?
-static bool is_simple(const SkPaint& p) {
- intptr_t orAccum = (intptr_t)p.getPathEffect() |
- (intptr_t)p.getShader() |
- (intptr_t)p.getXfermode() |
- (intptr_t)p.getMaskFilter() |
- (intptr_t)p.getColorFilter() |
- (intptr_t)p.getRasterizer() |
- (intptr_t)p.getLooper() |
- (intptr_t)p.getImageFilter();
- return 0 == orAccum;
-}
-
-// CommandInfos are fed to the 'match' method and filled in with command
-// information.
-struct CommandInfo {
- DrawType fActualOp;
- uint32_t fOffset;
- uint32_t fSize;
-};
-
-/*
- * Attempt to match the provided pattern of commands starting at 'offset'
- * in the byte stream and stopping at the end of the stream. Upon success,
- * return true with all the pattern information filled out in the result
- * array (i.e., actual ops, offsets and sizes).
- * Note this method skips any NOOPs seen in the stream
- */
-static bool match(SkWriter32* writer, uint32_t offset,
- int* pattern, CommandInfo* result, int numCommands) {
- SkASSERT(offset < writer->bytesWritten());
-
- uint32_t curOffset = offset;
- uint32_t curSize = 0;
- int numMatched;
- for (numMatched = 0; numMatched < numCommands && curOffset < writer->bytesWritten(); ++numMatched) {
- DrawType op = peek_op_and_size(writer, curOffset, &curSize);
- while (NOOP == op && curOffset < writer->bytesWritten()) {
- curOffset += curSize;
- op = peek_op_and_size(writer, curOffset, &curSize);
- }
-
- if (curOffset >= writer->bytesWritten()) {
- return false; // ran out of byte stream
- }
-
- if (kDRAW_BITMAP_FLAVOR == pattern[numMatched]) {
- if (DRAW_BITMAP != op && DRAW_BITMAP_MATRIX != op &&
- DRAW_BITMAP_NINE != op && DRAW_BITMAP_RECT_TO_RECT != op) {
- return false;
- }
- } else if (op != pattern[numMatched]) {
- return false;
- }
-
- result[numMatched].fActualOp = op;
- result[numMatched].fOffset = curOffset;
- result[numMatched].fSize = curSize;
-
- curOffset += curSize;
- }
-
- if (numMatched != numCommands) {
- return false;
- }
-
- curOffset += curSize;
- if (curOffset < writer->bytesWritten()) {
- // Something else between the last command and the end of the stream
- return false;
- }
-
- return true;
-}
-
-// temporarily here to make code review easier
-static bool merge_savelayer_paint_into_drawbitmp(SkWriter32* writer,
- SkPaintDictionary* paintDict,
- const CommandInfo& saveLayerInfo,
- const CommandInfo& dbmInfo);
-
-/*
- * Restore has just been called (but not recorded), look back at the
- * matching save* and see if we are in the configuration:
- * SAVE_LAYER
- * DRAW_BITMAP|DRAW_BITMAP_MATRIX|DRAW_BITMAP_NINE|DRAW_BITMAP_RECT_TO_RECT
- * RESTORE
- * where the saveLayer's color can be moved into the drawBitmap*'s paint
- */
-static bool remove_save_layer1(SkWriter32* writer, int32_t offset,
- SkPaintDictionary* paintDict) {
- // back up to the save block
- // TODO: add a stack to track save*/restore offsets rather than searching backwards
- while (offset > 0) {
- offset = *writer->peek32(offset);
- }
-
- int pattern[] = { SAVE_LAYER, kDRAW_BITMAP_FLAVOR, /* RESTORE */ };
- CommandInfo result[SK_ARRAY_COUNT(pattern)];
-
- if (!match(writer, -offset, pattern, result, SK_ARRAY_COUNT(pattern))) {
- return false;
- }
-
- if (kSaveLayerWithBoundsSize == result[0].fSize) {
- // The saveLayer's bound can offset where the dbm is drawn
- return false;
- }
-
-
- return merge_savelayer_paint_into_drawbitmp(writer, paintDict,
- result[0], result[1]);
-}
-
-/*
- * Convert the command code located at 'offset' to a NOOP. Leave the size
- * field alone so the NOOP can be skipped later.
- */
-static void convert_command_to_noop(SkWriter32* writer, uint32_t offset) {
- uint32_t* ptr = writer->peek32(offset);
- *ptr = (*ptr & MASK_24) | (NOOP << 24);
-}
-
-/*
- * Attempt to merge the saveLayer's paint into the drawBitmap*'s paint.
- * Return true on success; false otherwise.
- */
-static bool merge_savelayer_paint_into_drawbitmp(SkWriter32* writer,
- SkPaintDictionary* paintDict,
- const CommandInfo& saveLayerInfo,
- const CommandInfo& dbmInfo) {
- SkASSERT(SAVE_LAYER == saveLayerInfo.fActualOp);
- SkASSERT(DRAW_BITMAP == dbmInfo.fActualOp ||
- DRAW_BITMAP_MATRIX == dbmInfo.fActualOp ||
- DRAW_BITMAP_NINE == dbmInfo.fActualOp ||
- DRAW_BITMAP_RECT_TO_RECT == dbmInfo.fActualOp);
-
- uint32_t dbmPaintOffset = getPaintOffset(dbmInfo.fActualOp, dbmInfo.fSize);
- uint32_t slPaintOffset = getPaintOffset(SAVE_LAYER, saveLayerInfo.fSize);
-
- // we have a match, now we need to get the paints involved
- uint32_t dbmPaintId = *writer->peek32(dbmInfo.fOffset+dbmPaintOffset);
- uint32_t saveLayerPaintId = *writer->peek32(saveLayerInfo.fOffset+slPaintOffset);
-
- if (0 == saveLayerPaintId) {
- // In this case the saveLayer/restore isn't needed at all - just kill the saveLayer
- // and signal the caller (by returning true) to not add the RESTORE op
- convert_command_to_noop(writer, saveLayerInfo.fOffset);
- return true;
- }
-
- if (0 == dbmPaintId) {
- // In this case just make the DBM* use the saveLayer's paint, kill the saveLayer
- // and signal the caller (by returning true) to not add the RESTORE op
- convert_command_to_noop(writer, saveLayerInfo.fOffset);
- uint32_t* ptr = writer->peek32(dbmInfo.fOffset+dbmPaintOffset);
- SkASSERT(0 == *ptr);
- *ptr = saveLayerPaintId;
- return true;
- }
-
- SkAutoTDelete<SkPaint> saveLayerPaint(paintDict->unflatten(saveLayerPaintId));
- if (NULL == saveLayerPaint.get() || !is_simple(*saveLayerPaint)) {
- return false;
- }
-
- // For this optimization we only fold the saveLayer and drawBitmapRect
- // together if the saveLayer's draw is simple (i.e., no fancy effects) and
- // and the only difference in the colors is that the saveLayer's can have
- // an alpha while the drawBitmapRect's is opaque.
- // TODO: it should be possible to fold them together even if they both
- // have different non-255 alphas
- SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque
-
- SkAutoTDelete<SkPaint> dbmPaint(paintDict->unflatten(dbmPaintId));
- if (NULL == dbmPaint.get() || dbmPaint->getColor() != layerColor) {
- return false;
- }
-
- SkColor newColor = SkColorSetA(dbmPaint->getColor(),
- SkColorGetA(saveLayerPaint->getColor()));
- dbmPaint->setColor(newColor);
-
- const SkFlatData* data = paintDict->findAndReturnFlat(*dbmPaint);
- if (NULL == data) {
- return false;
- }
-
- // kill the saveLayer and alter the DBMR2R's paint to be the modified one
- convert_command_to_noop(writer, saveLayerInfo.fOffset);
- uint32_t* ptr = writer->peek32(dbmInfo.fOffset+dbmPaintOffset);
- SkASSERT(dbmPaintId == *ptr);
- *ptr = data->index();
- return true;
-}
-
-/*
- * Restore has just been called (but not recorded), look back at the
- * matching save* and see if we are in the configuration:
- * SAVE_LAYER (with NULL == bounds)
- * SAVE
- * CLIP_RECT
- * DRAW_BITMAP|DRAW_BITMAP_MATRIX|DRAW_BITMAP_NINE|DRAW_BITMAP_RECT_TO_RECT
- * RESTORE
- * RESTORE
- * where the saveLayer's color can be moved into the drawBitmap*'s paint
- */
-static bool remove_save_layer2(SkWriter32* writer, int32_t offset,
- SkPaintDictionary* paintDict) {
-
- // back up to the save block
- // TODO: add a stack to track save*/restore offsets rather than searching backwards
- while (offset > 0) {
- offset = *writer->peek32(offset);
- }
-
- int pattern[] = { SAVE_LAYER, SAVE, CLIP_RECT, kDRAW_BITMAP_FLAVOR, RESTORE, /* RESTORE */ };
- CommandInfo result[SK_ARRAY_COUNT(pattern)];
-
- if (!match(writer, -offset, pattern, result, SK_ARRAY_COUNT(pattern))) {
- return false;
- }
-
- if (kSaveLayerWithBoundsSize == result[0].fSize) {
- // The saveLayer's bound can offset where the dbm is drawn
- return false;
- }
-
- return merge_savelayer_paint_into_drawbitmp(writer, paintDict,
- result[0], result[3]);
-}
-
-/*
- * Restore has just been called (but not recorded), so look back at the
- * matching save(), and see if we can eliminate the pair of them, due to no
- * intervening matrix/clip calls.
- *
- * If so, update the writer and return true, in which case we won't even record
- * the restore() call. If we still need the restore(), return false.
- */
-static bool collapse_save_clip_restore(SkWriter32* writer, int32_t offset,
- SkPaintDictionary* paintDict) {
-#ifdef TRACK_COLLAPSE_STATS
- gCollapseCalls += 1;
-#endif
-
- int32_t restoreOffset = (int32_t)writer->bytesWritten();
-
- // back up to the save block
- while (offset > 0) {
- offset = *writer->peek32(offset);
- }
-
- // now offset points to a save
- offset = -offset;
- uint32_t opSize;
- DrawType op = peek_op_and_size(writer, offset, &opSize);
- if (SAVE_LAYER == op) {
- // not ready to cull these out yet (mrr)
- return false;
- }
- SkASSERT(SAVE == op);
- SkASSERT(kSaveSize == opSize);
-
- // get the save flag (last 4-bytes of the space allocated for the opSize)
- SkCanvas::SaveFlags saveFlags = (SkCanvas::SaveFlags) *writer->peek32(offset+4);
- if (SkCanvas::kMatrixClip_SaveFlag != saveFlags) {
- // This function's optimization is only correct for kMatrixClip style saves.
- // TODO: set checkMatrix & checkClip booleans here and then check for the
- // offending operations in the following loop.
- return false;
- }
-
- // Walk forward until we get back to either a draw-verb (abort) or we hit
- // our restore (success).
- int32_t saveOffset = offset;
-
- offset += opSize;
- while (offset < restoreOffset) {
- op = peek_op_and_size(writer, offset, &opSize);
- if ((op > CONCAT && op < ROTATE) || (SAVE_LAYER == op)) {
- // drawing verb, abort
- return false;
- }
- offset += opSize;
- }
-
-#ifdef TRACK_COLLAPSE_STATS
- gCollapseCount += 1;
- SkDebugf("Collapse [%d out of %d] %g%spn", gCollapseCount, gCollapseCalls,
- (double)gCollapseCount / gCollapseCalls, "%");
-#endif
-
- writer->rewindToOffset(saveOffset);
- return true;
-}
-
-typedef bool (*PictureRecordOptProc)(SkWriter32* writer, int32_t offset,
- SkPaintDictionary* paintDict);
-enum PictureRecordOptType {
- kRewind_OptType, // Optimization rewinds the command stream
- kCollapseSaveLayer_OptType, // Optimization eliminates a save/restore pair
-};
-
-struct PictureRecordOpt {
- PictureRecordOptProc fProc;
- PictureRecordOptType fType;
-};
-/*
- * A list of the optimizations that are tried upon seeing a restore
- * TODO: add a real API for such optimizations
- * Add the ability to fire optimizations on any op (not just RESTORE)
- */
-static const PictureRecordOpt gPictureRecordOpts[] = {
- { collapse_save_clip_restore, kRewind_OptType },
- { remove_save_layer1, kCollapseSaveLayer_OptType },
- { remove_save_layer2, kCollapseSaveLayer_OptType }
-};
-
-// This is called after an optimization has been applied to the command stream
-// in order to adjust the contents and state of the bounding box hierarchy and
-// state tree to reflect the optimization.
-static void apply_optimization_to_bbh(PictureRecordOptType opt, SkPictureStateTree* stateTree,
- SkBBoxHierarchy* boundingHierarchy) {
- switch (opt) {
- case kCollapseSaveLayer_OptType:
- if (NULL != stateTree) {
- stateTree->saveCollapsed();
- }
- break;
- case kRewind_OptType:
- if (NULL != boundingHierarchy) {
- boundingHierarchy->rewindInserts();
- }
- // Note: No need to touch the state tree for this to work correctly.
- // Unused branches do not burden the playback, and pruning the tree
- // would be O(N^2), so it is best to leave it alone.
- break;
- default:
- SkASSERT(0);
- }
-}
-
-void SkPictureRecord::restore() {
+void SkPictureRecord::willRestore() {
// FIXME: SkDeferredCanvas needs to be refactored to respect
// save/restore balancing so that the following test can be
// turned on permanently.
fFirstSavedLayerIndex = kNoSavedLayerIndex;
}
- uint32_t initialOffset, size;
- size_t opt = 0;
- if (!(fRecordFlags & SkPicture::kDisableRecordOptimizations_RecordingFlag)) {
- for (opt = 0; opt < SK_ARRAY_COUNT(gPictureRecordOpts); ++opt) {
- if ((*gPictureRecordOpts[opt].fProc)(&fWriter, fRestoreOffsetStack.top(), &fPaints)) {
- // Some optimization fired so don't add the RESTORE
- size = 0;
- initialOffset = fWriter.bytesWritten();
- apply_optimization_to_bbh(gPictureRecordOpts[opt].fType,
- fStateTree, fBoundingHierarchy);
- break;
- }
- }
- }
-
- if ((fRecordFlags & SkPicture::kDisableRecordOptimizations_RecordingFlag) ||
- SK_ARRAY_COUNT(gPictureRecordOpts) == opt) {
- // No optimization fired so add the RESTORE
- fillRestoreOffsetPlaceholdersForCurrentStackLevel((uint32_t)fWriter.bytesWritten());
- size = 1 * kUInt32Size; // RESTORE consists solely of 1 op code
- initialOffset = this->addDraw(RESTORE, &size);
- }
+ this->recordRestore();
fRestoreOffsetStack.pop();
+ this->INHERITED::willRestore();
+}
+
+void SkPictureRecord::recordRestore(bool fillInSkips) {
+ fContentInfo.onRestore();
+
+ if (fillInSkips) {
+ this->fillRestoreOffsetPlaceholdersForCurrentStackLevel((uint32_t)fWriter.bytesWritten());
+ }
+ size_t size = 1 * kUInt32Size; // RESTORE consists solely of 1 op code
+ size_t initialOffset = this->addDraw(RESTORE, &size);
this->validate(initialOffset, size);
- return this->INHERITED::restore();
}
-bool SkPictureRecord::translate(SkScalar dx, SkScalar dy) {
+void SkPictureRecord::recordTranslate(const SkMatrix& m) {
+ SkASSERT(SkMatrix::kTranslate_Mask == m.getType());
+
// op + dx + dy
- uint32_t size = 1 * kUInt32Size + 2 * sizeof(SkScalar);
+ size_t size = 1 * kUInt32Size + 2 * sizeof(SkScalar);
size_t initialOffset = this->addDraw(TRANSLATE, &size);
- addScalar(dx);
- addScalar(dy);
+ this->addScalar(m.getTranslateX());
+ this->addScalar(m.getTranslateY());
this->validate(initialOffset, size);
- return this->INHERITED::translate(dx, dy);
}
-bool SkPictureRecord::scale(SkScalar sx, SkScalar sy) {
+void SkPictureRecord::recordScale(const SkMatrix& m) {
+ SkASSERT(SkMatrix::kScale_Mask == m.getType());
+
// op + sx + sy
- uint32_t size = 1 * kUInt32Size + 2 * sizeof(SkScalar);
+ size_t size = 1 * kUInt32Size + 2 * sizeof(SkScalar);
size_t initialOffset = this->addDraw(SCALE, &size);
- addScalar(sx);
- addScalar(sy);
- this->validate(initialOffset, size);
- return this->INHERITED::scale(sx, sy);
-}
-
-bool SkPictureRecord::rotate(SkScalar degrees) {
- // op + degrees
- uint32_t size = 1 * kUInt32Size + sizeof(SkScalar);
- size_t initialOffset = this->addDraw(ROTATE, &size);
- addScalar(degrees);
+ this->addScalar(m.getScaleX());
+ this->addScalar(m.getScaleY());
this->validate(initialOffset, size);
- return this->INHERITED::rotate(degrees);
}
-bool SkPictureRecord::skew(SkScalar sx, SkScalar sy) {
- // op + sx + sy
- uint32_t size = 1 * kUInt32Size + 2 * sizeof(SkScalar);
- size_t initialOffset = this->addDraw(SKEW, &size);
- addScalar(sx);
- addScalar(sy);
- this->validate(initialOffset, size);
- return this->INHERITED::skew(sx, sy);
+void SkPictureRecord::didConcat(const SkMatrix& matrix) {
+ switch (matrix.getType()) {
+ case SkMatrix::kTranslate_Mask:
+ this->recordTranslate(matrix);
+ break;
+ case SkMatrix::kScale_Mask:
+ this->recordScale(matrix);
+ break;
+ default:
+ this->recordConcat(matrix);
+ break;
+ }
+ this->INHERITED::didConcat(matrix);
}
-bool SkPictureRecord::concat(const SkMatrix& matrix) {
+void SkPictureRecord::recordConcat(const SkMatrix& matrix) {
this->validate(fWriter.bytesWritten(), 0);
- // op + matrix index
- uint32_t size = 2 * kUInt32Size;
+ // op + matrix
+ size_t size = kUInt32Size + matrix.writeToMemory(NULL);
size_t initialOffset = this->addDraw(CONCAT, &size);
- addMatrix(matrix);
+ this->addMatrix(matrix);
this->validate(initialOffset, size);
- return this->INHERITED::concat(matrix);
}
-void SkPictureRecord::setMatrix(const SkMatrix& matrix) {
+void SkPictureRecord::didSetMatrix(const SkMatrix& matrix) {
this->validate(fWriter.bytesWritten(), 0);
- // op + matrix index
- uint32_t size = 2 * kUInt32Size;
+ // op + matrix
+ size_t size = kUInt32Size + matrix.writeToMemory(NULL);
size_t initialOffset = this->addDraw(SET_MATRIX, &size);
- addMatrix(matrix);
+ this->addMatrix(matrix);
this->validate(initialOffset, size);
- this->INHERITED::setMatrix(matrix);
+ this->INHERITED::didSetMatrix(matrix);
}
static bool regionOpExpands(SkRegion::Op op) {
void SkPictureRecord::fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset) {
int32_t offset = fRestoreOffsetStack.top();
while (offset > 0) {
- uint32_t* peek = fWriter.peek32(offset);
- offset = *peek;
- *peek = restoreOffset;
+ uint32_t peek = fWriter.readTAt<uint32_t>(offset);
+ fWriter.overwriteTAt(offset, restoreOffset);
+ offset = peek;
}
#ifdef SK_DEBUG
// we have to call this *after* our constructor, to ensure that it gets
// recorded. This is balanced by restoreToCount() call from endRecording,
// which in-turn calls our overridden restore(), so those get recorded too.
- fInitialSaveCount = this->save(kMatrixClip_SaveFlag);
+ fInitialSaveCount = this->save();
}
void SkPictureRecord::endRecording() {
this->restoreToCount(fInitialSaveCount);
}
-void SkPictureRecord::recordRestoreOffsetPlaceholder(SkRegion::Op op) {
+size_t SkPictureRecord::recordRestoreOffsetPlaceholder(SkRegion::Op op) {
if (fRestoreOffsetStack.isEmpty()) {
- return;
+ return -1;
}
// The RestoreOffset field is initially filled with a placeholder
// be 0, disabling their ability to trigger a jump-to-restore, otherwise
// they could hide this clips ability to expand the clip (i.e. go from
// empty to non-empty).
- fillRestoreOffsetPlaceholdersForCurrentStackLevel(0);
+ this->fillRestoreOffsetPlaceholdersForCurrentStackLevel(0);
// Reset the pointer back to the previous clip so that subsequent
// restores don't overwrite the offsets we just cleared.
}
size_t offset = fWriter.bytesWritten();
- addInt(prevOffset);
- fRestoreOffsetStack.top() = offset;
+ this->addInt(prevOffset);
+ fRestoreOffsetStack.top() = SkToU32(offset);
+ return offset;
+}
+
+void SkPictureRecord::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
+ this->recordClipRect(rect, op, kSoft_ClipEdgeStyle == edgeStyle);
+ this->INHERITED::onClipRect(rect, op, edgeStyle);
}
-bool SkPictureRecord::clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
+size_t SkPictureRecord::recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
// id + rect + clip params
- uint32_t size = 1 * kUInt32Size + sizeof(rect) + 1 * kUInt32Size;
+ size_t size = 1 * kUInt32Size + sizeof(rect) + 1 * kUInt32Size;
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
size_t initialOffset = this->addDraw(CLIP_RECT, &size);
- addRect(rect);
- addInt(ClipParams_pack(op, doAA));
- recordRestoreOffsetPlaceholder(op);
+ this->addRect(rect);
+ this->addInt(ClipParams_pack(op, doAA));
+ size_t offset = this->recordRestoreOffsetPlaceholder(op);
this->validate(initialOffset, size);
- return this->INHERITED::clipRect(rect, op, doAA);
+ return offset;
}
-bool SkPictureRecord::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
- if (rrect.isRect()) {
- return this->SkPictureRecord::clipRect(rrect.getBounds(), op, doAA);
- }
+void SkPictureRecord::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
+ this->recordClipRRect(rrect, op, kSoft_ClipEdgeStyle == edgeStyle);
+ this->INHERITED::onClipRRect(rrect, op, edgeStyle);
+}
+size_t SkPictureRecord::recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
// op + rrect + clip params
- uint32_t size = 1 * kUInt32Size + SkRRect::kSizeInMemory + 1 * kUInt32Size;
+ size_t size = 1 * kUInt32Size + SkRRect::kSizeInMemory + 1 * kUInt32Size;
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
size_t initialOffset = this->addDraw(CLIP_RRECT, &size);
- addRRect(rrect);
- addInt(ClipParams_pack(op, doAA));
- recordRestoreOffsetPlaceholder(op);
-
+ this->addRRect(rrect);
+ this->addInt(ClipParams_pack(op, doAA));
+ size_t offset = recordRestoreOffsetPlaceholder(op);
this->validate(initialOffset, size);
-
- if (fRecordFlags & SkPicture::kUsePathBoundsForClip_RecordingFlag) {
- return this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false);
- } else {
- return this->INHERITED::clipRRect(rrect, op, doAA);
- }
+ return offset;
}
-bool SkPictureRecord::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
-
- SkRect r;
- if (!path.isInverseFillType() && path.isRect(&r)) {
- return this->clipRect(r, op, doAA);
- }
+void SkPictureRecord::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
+ int pathID = this->addPathToHeap(path);
+ this->recordClipPath(pathID, op, kSoft_ClipEdgeStyle == edgeStyle);
+ this->INHERITED::onClipPath(path, op, edgeStyle);
+}
+size_t SkPictureRecord::recordClipPath(int pathID, SkRegion::Op op, bool doAA) {
// op + path index + clip params
- uint32_t size = 3 * kUInt32Size;
+ size_t size = 3 * kUInt32Size;
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
size_t initialOffset = this->addDraw(CLIP_PATH, &size);
- addPath(path);
- addInt(ClipParams_pack(op, doAA));
- recordRestoreOffsetPlaceholder(op);
-
+ this->addInt(pathID);
+ this->addInt(ClipParams_pack(op, doAA));
+ size_t offset = recordRestoreOffsetPlaceholder(op);
this->validate(initialOffset, size);
+ return offset;
+}
- if (fRecordFlags & SkPicture::kUsePathBoundsForClip_RecordingFlag) {
- return this->updateClipConservativelyUsingBounds(path.getBounds(), op,
- path.isInverseFillType());
- } else {
- return this->INHERITED::clipPath(path, op, doAA);
- }
+void SkPictureRecord::onClipRegion(const SkRegion& region, SkRegion::Op op) {
+ this->recordClipRegion(region, op);
+ this->INHERITED::onClipRegion(region, op);
}
-bool SkPictureRecord::clipRegion(const SkRegion& region, SkRegion::Op op) {
- // op + region index + clip params
- uint32_t size = 3 * kUInt32Size;
+size_t SkPictureRecord::recordClipRegion(const SkRegion& region, SkRegion::Op op) {
+ // op + clip params + region
+ size_t size = 2 * kUInt32Size + region.writeToMemory(NULL);
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
size_t initialOffset = this->addDraw(CLIP_REGION, &size);
- addRegion(region);
- addInt(ClipParams_pack(op, false));
- recordRestoreOffsetPlaceholder(op);
+ this->addRegion(region);
+ this->addInt(ClipParams_pack(op, false));
+ size_t offset = this->recordRestoreOffsetPlaceholder(op);
this->validate(initialOffset, size);
- return this->INHERITED::clipRegion(region, op);
+ return offset;
}
void SkPictureRecord::clear(SkColor color) {
// op + color
- uint32_t size = 2 * kUInt32Size;
+ size_t size = 2 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_CLEAR, &size);
- addInt(color);
+ this->addInt(color);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawPaint(const SkPaint& paint) {
// op + paint index
- uint32_t size = 2 * kUInt32Size;
+ size_t size = 2 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_PAINT, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_PAINT, size) == fWriter.bytesWritten());
- addPaint(paint);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_PAINT, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint) {
+ fContentInfo.onDrawPoints(count, paint);
+
// op + paint index + mode + count + point data
- uint32_t size = 4 * kUInt32Size + count * sizeof(SkPoint);
+ size_t size = 4 * kUInt32Size + count * sizeof(SkPoint);
size_t initialOffset = this->addDraw(DRAW_POINTS, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_POINTS, size) == fWriter.bytesWritten());
- addPaint(paint);
- addInt(mode);
- addInt(count);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_POINTS, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+
+ this->addInt(mode);
+ this->addInt(SkToInt(count));
fWriter.writeMul4(pts, count * sizeof(SkPoint));
this->validate(initialOffset, size);
}
void SkPictureRecord::drawOval(const SkRect& oval, const SkPaint& paint) {
// op + paint index + rect
- uint32_t size = 2 * kUInt32Size + sizeof(oval);
+ size_t size = 2 * kUInt32Size + sizeof(oval);
size_t initialOffset = this->addDraw(DRAW_OVAL, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_OVAL, size) == fWriter.bytesWritten());
- addPaint(paint);
- addRect(oval);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_OVAL, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addRect(oval);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawRect(const SkRect& rect, const SkPaint& paint) {
// op + paint index + rect
- uint32_t size = 2 * kUInt32Size + sizeof(rect);
+ size_t size = 2 * kUInt32Size + sizeof(rect);
size_t initialOffset = this->addDraw(DRAW_RECT, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_RECT, size) == fWriter.bytesWritten());
- addPaint(paint);
- addRect(rect);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_RECT, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addRect(rect);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
- if (rrect.isRect()) {
- this->SkPictureRecord::drawRect(rrect.getBounds(), paint);
- } else if (rrect.isOval()) {
- this->SkPictureRecord::drawOval(rrect.getBounds(), paint);
- } else {
- // op + paint index + rrect
- uint32_t initialOffset, size;
- size = 2 * kUInt32Size + SkRRect::kSizeInMemory;
- initialOffset = this->addDraw(DRAW_RRECT, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_RRECT, size) == fWriter.bytesWritten());
- addPaint(paint);
- addRRect(rrect);
- this->validate(initialOffset, size);
- }
+ // op + paint index + rrect
+ size_t size = 2 * kUInt32Size + SkRRect::kSizeInMemory;
+ size_t initialOffset = this->addDraw(DRAW_RRECT, &size);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_RRECT, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addRRect(rrect);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
+ const SkPaint& paint) {
+ // op + paint index + rrects
+ size_t size = 2 * kUInt32Size + SkRRect::kSizeInMemory * 2;
+ size_t initialOffset = this->addDraw(DRAW_DRRECT, &size);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_DRRECT, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addRRect(outer);
+ this->addRRect(inner);
+ this->validate(initialOffset, size);
}
void SkPictureRecord::drawPath(const SkPath& path, const SkPaint& paint) {
+ fContentInfo.onDrawPath(path, paint);
+
// op + paint index + path index
- uint32_t size = 3 * kUInt32Size;
+ size_t size = 3 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_PATH, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_PATH, size) == fWriter.bytesWritten());
- addPaint(paint);
- addPath(path);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_PATH, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addPath(path);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
- const SkPaint* paint = NULL) {
+ const SkPaint* paint = NULL) {
// op + paint index + bitmap index + left + top
- uint32_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar);
+ size_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar);
size_t initialOffset = this->addDraw(DRAW_BITMAP, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_BITMAP, size) == fWriter.bytesWritten());
- addPaintPtr(paint);
- addBitmap(bitmap);
- addScalar(left);
- addScalar(top);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_BITMAP, size) == fWriter.bytesWritten());
+ this->addPaintPtr(paint);
+ this->addBitmap(bitmap);
+ this->addScalar(left);
+ this->addScalar(top);
this->validate(initialOffset, size);
}
const SkRect& dst, const SkPaint* paint,
DrawBitmapRectFlags flags) {
// id + paint index + bitmap index + bool for 'src' + flags
- uint32_t size = 5 * kUInt32Size;
- if (NULL != src) {
+ size_t size = 5 * kUInt32Size;
+ if (src) {
size += sizeof(*src); // + rect
}
size += sizeof(dst); // + rect
size_t initialOffset = this->addDraw(DRAW_BITMAP_RECT_TO_RECT, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_BITMAP_RECT_TO_RECT, size) == fWriter.bytesWritten());
- addPaintPtr(paint);
- addBitmap(bitmap);
- addRectPtr(src); // may be null
- addRect(dst);
- addInt(flags);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_BITMAP_RECT_TO_RECT, size)
+ == fWriter.bytesWritten());
+ this->addPaintPtr(paint);
+ this->addBitmap(bitmap);
+ this->addRectPtr(src); // may be null
+ this->addRect(dst);
+ this->addInt(flags);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkPaint* paint) {
- // id + paint index + bitmap index + matrix index
- uint32_t size = 4 * kUInt32Size;
+ // id + paint index + bitmap index + matrix
+ size_t size = 3 * kUInt32Size + matrix.writeToMemory(NULL);
size_t initialOffset = this->addDraw(DRAW_BITMAP_MATRIX, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_BITMAP_MATRIX, size) == fWriter.bytesWritten());
- addPaintPtr(paint);
- addBitmap(bitmap);
- addMatrix(matrix);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_BITMAP_MATRIX, size) == fWriter.bytesWritten());
+ this->addPaintPtr(paint);
+ this->addBitmap(bitmap);
+ this->addMatrix(matrix);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
// op + paint index + bitmap id + center + dst rect
- uint32_t size = 3 * kUInt32Size + sizeof(center) + sizeof(dst);
+ size_t size = 3 * kUInt32Size + sizeof(center) + sizeof(dst);
size_t initialOffset = this->addDraw(DRAW_BITMAP_NINE, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_BITMAP_NINE, size) == fWriter.bytesWritten());
- addPaintPtr(paint);
- addBitmap(bitmap);
- addIRect(center);
- addRect(dst);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_BITMAP_NINE, size) == fWriter.bytesWritten());
+ this->addPaintPtr(paint);
+ this->addBitmap(bitmap);
+ this->addIRect(center);
+ this->addRect(dst);
this->validate(initialOffset, size);
}
void SkPictureRecord::drawSprite(const SkBitmap& bitmap, int left, int top,
- const SkPaint* paint = NULL) {
+ const SkPaint* paint = NULL) {
// op + paint index + bitmap index + left + top
- uint32_t size = 5 * kUInt32Size;
+ size_t size = 5 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_SPRITE, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_SPRITE, size) == fWriter.bytesWritten());
- addPaintPtr(paint);
- addBitmap(bitmap);
- addInt(left);
- addInt(top);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_SPRITE, size) == fWriter.bytesWritten());
+ this->addPaintPtr(paint);
+ this->addBitmap(bitmap);
+ this->addInt(left);
+ this->addInt(top);
this->validate(initialOffset, size);
}
-void SkPictureRecord::ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]) {
- SkPaint::FontMetrics metrics;
- paint.getFontMetrics(&metrics);
- SkRect bounds;
- // construct a rect so we can see any adjustments from the paint.
- // we use 0,1 for left,right, just so the rect isn't empty
- bounds.set(0, metrics.fTop, SK_Scalar1, metrics.fBottom);
- (void)paint.computeFastBounds(bounds, &bounds);
- topbot[0] = bounds.fTop;
- topbot[1] = bounds.fBottom;
-}
-
-void SkPictureRecord::addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData& flat,
- SkScalar minY, SkScalar maxY) {
- WriteTopBot(paint, flat);
- addScalar(flat.topBot()[0] + minY);
- addScalar(flat.topBot()[1] + maxY);
-}
-
-void SkPictureRecord::drawText(const void* text, size_t byteLength, SkScalar x,
- SkScalar y, const SkPaint& paint) {
- bool fast = !paint.isVerticalText() && paint.canComputeFastBounds();
-
+void SkPictureRecord::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
// op + paint index + length + 'length' worth of chars + x + y
- uint32_t size = 3 * kUInt32Size + SkAlign4(byteLength) + 2 * sizeof(SkScalar);
- if (fast) {
- size += 2 * sizeof(SkScalar); // + top & bottom
- }
+ size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + 2 * sizeof(SkScalar);
- DrawType op = fast ? DRAW_TEXT_TOP_BOTTOM : DRAW_TEXT;
+ DrawType op = DRAW_TEXT;
size_t initialOffset = this->addDraw(op, &size);
- SkASSERT(initialOffset+getPaintOffset(op, size) == fWriter.bytesWritten());
- const SkFlatData* flatPaintData = addPaint(paint);
- SkASSERT(flatPaintData);
- addText(text, byteLength);
- addScalar(x);
- addScalar(y);
- if (fast) {
- addFontMetricsTopBottom(paint, *flatPaintData, y, y);
- }
+ SkASSERT(initialOffset+get_paint_offset(op, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addText(text, byteLength);
+ this->addScalar(x);
+ this->addScalar(y);
this->validate(initialOffset, size);
}
-void SkPictureRecord::drawPosText(const void* text, size_t byteLength,
- const SkPoint pos[], const SkPaint& paint) {
- size_t points = paint.countText(text, byteLength);
- if (0 == points)
- return;
+void SkPictureRecord::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
+ const SkPaint& paint) {
+ int points = paint.countText(text, byteLength);
- bool canUseDrawH = true;
- SkScalar minY = pos[0].fY;
- SkScalar maxY = pos[0].fY;
- // check if the caller really should have used drawPosTextH()
- {
- const SkScalar firstY = pos[0].fY;
- for (size_t index = 1; index < points; index++) {
- if (pos[index].fY != firstY) {
- canUseDrawH = false;
- if (pos[index].fY < minY) {
- minY = pos[index].fY;
- } else if (pos[index].fY > maxY) {
- maxY = pos[index].fY;
- }
- }
- }
- }
+ // op + paint index + length + 'length' worth of data + num points + x&y point data
+ size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + kUInt32Size + points * sizeof(SkPoint);
- bool fastBounds = !paint.isVerticalText() && paint.canComputeFastBounds();
- bool fast = canUseDrawH && fastBounds;
-
- // op + paint index + length + 'length' worth of data + num points
- uint32_t size = 3 * kUInt32Size + SkAlign4(byteLength) + 1 * kUInt32Size;
- if (canUseDrawH) {
- if (fast) {
- size += 2 * sizeof(SkScalar); // + top & bottom
- }
- // + y-pos + actual x-point data
- size += sizeof(SkScalar) + points * sizeof(SkScalar);
- } else {
- // + x&y point data
- size += points * sizeof(SkPoint);
- if (fastBounds) {
- size += 2 * sizeof(SkScalar); // + top & bottom
- }
- }
+ DrawType op = DRAW_POS_TEXT;
- DrawType op;
- if (fast) {
- op = DRAW_POS_TEXT_H_TOP_BOTTOM;
- } else if (canUseDrawH) {
- op = DRAW_POS_TEXT_H;
- } else if (fastBounds) {
- op = DRAW_POS_TEXT_TOP_BOTTOM;
- } else {
- op = DRAW_POS_TEXT;
- }
size_t initialOffset = this->addDraw(op, &size);
- SkASSERT(initialOffset+getPaintOffset(op, size) == fWriter.bytesWritten());
- const SkFlatData* flatPaintData = addPaint(paint);
- SkASSERT(flatPaintData);
- addText(text, byteLength);
- addInt(points);
-
-#ifdef SK_DEBUG_SIZE
- size_t start = fWriter.bytesWritten();
-#endif
- if (canUseDrawH) {
- if (fast) {
- addFontMetricsTopBottom(paint, *flatPaintData, pos[0].fY, pos[0].fY);
- }
- addScalar(pos[0].fY);
- SkScalar* xptr = (SkScalar*)fWriter.reserve(points * sizeof(SkScalar));
- for (size_t index = 0; index < points; index++)
- *xptr++ = pos[index].fX;
- } else {
- fWriter.writeMul4(pos, points * sizeof(SkPoint));
- if (fastBounds) {
- addFontMetricsTopBottom(paint, *flatPaintData, minY, maxY);
- }
- }
-#ifdef SK_DEBUG_SIZE
- fPointBytes += fWriter.bytesWritten() - start;
- fPointWrites += points;
-#endif
+ SkASSERT(initialOffset+get_paint_offset(op, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addText(text, byteLength);
+ this->addInt(points);
+ fWriter.writeMul4(pos, points * sizeof(SkPoint));
this->validate(initialOffset, size);
}
-void SkPictureRecord::drawPosTextH(const void* text, size_t byteLength,
- const SkScalar xpos[], SkScalar constY,
- const SkPaint& paint) {
-
- const SkFlatData* flatPaintData = this->getFlatPaintData(paint);
- drawPosTextHImpl(text, byteLength, xpos, constY, paint, flatPaintData);
-}
-
-void SkPictureRecord::drawPosTextHImpl(const void* text, size_t byteLength,
- const SkScalar xpos[], SkScalar constY,
- const SkPaint& paint, const SkFlatData* flatPaintData) {
- size_t points = paint.countText(text, byteLength);
- if (0 == points)
- return;
-
- bool fast = !paint.isVerticalText() && paint.canComputeFastBounds();
+void SkPictureRecord::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
+ SkScalar constY, const SkPaint& paint) {
+ int points = paint.countText(text, byteLength);
// op + paint index + length + 'length' worth of data + num points
- uint32_t size = 3 * kUInt32Size + SkAlign4(byteLength) + 1 * kUInt32Size;
- if (fast) {
- size += 2 * sizeof(SkScalar); // + top & bottom
- }
+ size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + 1 * kUInt32Size;
// + y + the actual points
size += 1 * kUInt32Size + points * sizeof(SkScalar);
- size_t initialOffset = this->addDraw(fast ? DRAW_POS_TEXT_H_TOP_BOTTOM : DRAW_POS_TEXT_H,
- &size);
- SkASSERT(flatPaintData);
- addFlatPaint(flatPaintData);
- addText(text, byteLength);
- addInt(points);
-
-#ifdef SK_DEBUG_SIZE
- size_t start = fWriter.bytesWritten();
-#endif
- if (fast) {
- addFontMetricsTopBottom(paint, *flatPaintData, constY, constY);
- }
- addScalar(constY);
+ size_t initialOffset = this->addDraw(DRAW_POS_TEXT_H, &size);
+ this->addPaint(paint);
+ this->addText(text, byteLength);
+ this->addInt(points);
+ this->addScalar(constY);
fWriter.writeMul4(xpos, points * sizeof(SkScalar));
-#ifdef SK_DEBUG_SIZE
- fPointBytes += fWriter.bytesWritten() - start;
- fPointWrites += points;
-#endif
this->validate(initialOffset, size);
}
-void SkPictureRecord::drawTextOnPath(const void* text, size_t byteLength,
- const SkPath& path, const SkMatrix* matrix,
- const SkPaint& paint) {
- // op + paint index + length + 'length' worth of data + path index + matrix index
- uint32_t size = 3 * kUInt32Size + SkAlign4(byteLength) + 2 * kUInt32Size;
+void SkPictureRecord::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
+ const SkMatrix* matrix, const SkPaint& paint) {
+ // op + paint index + length + 'length' worth of data + path index + matrix
+ const SkMatrix& m = matrix ? *matrix : SkMatrix::I();
+ size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + kUInt32Size + m.writeToMemory(NULL);
size_t initialOffset = this->addDraw(DRAW_TEXT_ON_PATH, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_TEXT_ON_PATH, size) == fWriter.bytesWritten());
- addPaint(paint);
- addText(text, byteLength);
- addPath(path);
- addMatrixPtr(matrix);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_TEXT_ON_PATH, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addText(text, byteLength);
+ this->addPath(path);
+ this->addMatrix(m);
this->validate(initialOffset, size);
}
-void SkPictureRecord::drawPicture(SkPicture& picture) {
+void SkPictureRecord::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
+
+ // op + paint index + blob index + x/y
+ size_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar);
+ size_t initialOffset = this->addDraw(DRAW_TEXT_BLOB, &size);
+ SkASSERT(initialOffset + get_paint_offset(DRAW_TEXT_BLOB, size) == fWriter.bytesWritten());
+
+ this->addPaint(paint);
+ this->addTextBlob(blob);
+ this->addScalar(x);
+ this->addScalar(y);
+
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
+ const SkPaint* paint) {
// op + picture index
- uint32_t size = 2 * kUInt32Size;
- size_t initialOffset = this->addDraw(DRAW_PICTURE, &size);
- addPicture(picture);
+ size_t size = 2 * kUInt32Size;
+ size_t initialOffset;
+
+ if (NULL == matrix && NULL == paint) {
+ initialOffset = this->addDraw(DRAW_PICTURE, &size);
+ this->addPicture(picture);
+ } else {
+ const SkMatrix& m = matrix ? *matrix : SkMatrix::I();
+ size += m.writeToMemory(NULL) + kUInt32Size; // matrix + paint
+ initialOffset = this->addDraw(DRAW_PICTURE_MATRIX_PAINT, &size);
+ SkASSERT(initialOffset + get_paint_offset(DRAW_PICTURE_MATRIX_PAINT, size)
+ == fWriter.bytesWritten());
+ this->addPaintPtr(paint);
+ this->addMatrix(m);
+ this->addPicture(picture);
+ }
this->validate(initialOffset, size);
}
void SkPictureRecord::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
- const SkColor colors[], SkXfermode*,
+ const SkColor colors[], SkXfermode* xfer,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
uint32_t flags = 0;
if (indexCount > 0) {
flags |= DRAW_VERTICES_HAS_INDICES;
}
+ if (xfer) {
+ SkXfermode::Mode mode;
+ if (xfer->asMode(&mode) && SkXfermode::kModulate_Mode != mode) {
+ flags |= DRAW_VERTICES_HAS_XFER;
+ }
+ }
// op + paint index + flags + vmode + vCount + vertices
- uint32_t size = 5 * kUInt32Size + vertexCount * sizeof(SkPoint);
+ size_t size = 5 * kUInt32Size + vertexCount * sizeof(SkPoint);
if (flags & DRAW_VERTICES_HAS_TEXS) {
size += vertexCount * sizeof(SkPoint); // + uvs
}
// + num indices + indices
size += 1 * kUInt32Size + SkAlign4(indexCount * sizeof(uint16_t));
}
+ if (flags & DRAW_VERTICES_HAS_XFER) {
+ size += kUInt32Size; // mode enum
+ }
size_t initialOffset = this->addDraw(DRAW_VERTICES, &size);
- SkASSERT(initialOffset+getPaintOffset(DRAW_VERTICES, size) == fWriter.bytesWritten());
- addPaint(paint);
- addInt(flags);
- addInt(vmode);
- addInt(vertexCount);
- addPoints(vertices, vertexCount);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_VERTICES, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addInt(flags);
+ this->addInt(vmode);
+ this->addInt(vertexCount);
+ this->addPoints(vertices, vertexCount);
if (flags & DRAW_VERTICES_HAS_TEXS) {
- addPoints(texs, vertexCount);
+ this->addPoints(texs, vertexCount);
}
if (flags & DRAW_VERTICES_HAS_COLORS) {
fWriter.writeMul4(colors, vertexCount * sizeof(SkColor));
}
if (flags & DRAW_VERTICES_HAS_INDICES) {
- addInt(indexCount);
+ this->addInt(indexCount);
fWriter.writePad(indices, indexCount * sizeof(uint16_t));
}
+ if (flags & DRAW_VERTICES_HAS_XFER) {
+ SkXfermode::Mode mode = SkXfermode::kModulate_Mode;
+ (void)xfer->asMode(&mode);
+ this->addInt(mode);
+ }
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
+ const SkPoint texCoords[4], SkXfermode* xmode,
+ const SkPaint& paint) {
+ // op + paint index + patch 12 control points + flag + patch 4 colors + 4 texture coordinates
+ size_t size = 2 * kUInt32Size + SkPatchUtils::kNumCtrlPts * sizeof(SkPoint) + kUInt32Size;
+ uint32_t flag = 0;
+ if (colors) {
+ flag |= DRAW_VERTICES_HAS_COLORS;
+ size += SkPatchUtils::kNumCorners * sizeof(SkColor);
+ }
+ if (texCoords) {
+ flag |= DRAW_VERTICES_HAS_TEXS;
+ size += SkPatchUtils::kNumCorners * sizeof(SkPoint);
+ }
+ if (xmode) {
+ SkXfermode::Mode mode;
+ if (xmode->asMode(&mode) && SkXfermode::kModulate_Mode != mode) {
+ flag |= DRAW_VERTICES_HAS_XFER;
+ size += kUInt32Size;
+ }
+ }
+
+ size_t initialOffset = this->addDraw(DRAW_PATCH, &size);
+ SkASSERT(initialOffset+get_paint_offset(DRAW_PATCH, size) == fWriter.bytesWritten());
+ this->addPaint(paint);
+ this->addPatch(cubics);
+ this->addInt(flag);
+
+ // write optional parameters
+ if (colors) {
+ fWriter.write(colors, SkPatchUtils::kNumCorners * sizeof(SkColor));
+ }
+ if (texCoords) {
+ fWriter.write(texCoords, SkPatchUtils::kNumCorners * sizeof(SkPoint));
+ }
+ if (flag & DRAW_VERTICES_HAS_XFER) {
+ SkXfermode::Mode mode = SkXfermode::kModulate_Mode;
+ xmode->asMode(&mode);
+ this->addInt(mode);
+ }
this->validate(initialOffset, size);
}
void SkPictureRecord::drawData(const void* data, size_t length) {
// op + length + 'length' worth of data
- uint32_t size = 2 * kUInt32Size + SkAlign4(length);
+ size_t size = 2 * kUInt32Size + SkAlign4(length);
size_t initialOffset = this->addDraw(DRAW_DATA, &size);
- addInt(length);
+ this->addInt(SkToInt(length));
fWriter.writePad(data, length);
this->validate(initialOffset, size);
}
void SkPictureRecord::beginCommentGroup(const char* description) {
// op/size + length of string + \0 terminated chars
- int length = strlen(description);
- uint32_t size = 2 * kUInt32Size + SkAlign4(length + 1);
+ size_t length = strlen(description);
+ size_t size = 2 * kUInt32Size + SkAlign4(length + 1);
size_t initialOffset = this->addDraw(BEGIN_COMMENT_GROUP, &size);
fWriter.writeString(description, length);
this->validate(initialOffset, size);
void SkPictureRecord::addComment(const char* kywd, const char* value) {
// op/size + 2x length of string + 2x \0 terminated chars
- int kywdLen = strlen(kywd);
- int valueLen = strlen(value);
- uint32_t size = 3 * kUInt32Size + SkAlign4(kywdLen + 1) + SkAlign4(valueLen + 1);
+ size_t kywdLen = strlen(kywd);
+ size_t valueLen = strlen(value);
+ size_t size = 3 * kUInt32Size + SkAlign4(kywdLen + 1) + SkAlign4(valueLen + 1);
size_t initialOffset = this->addDraw(COMMENT, &size);
fWriter.writeString(kywd, kywdLen);
fWriter.writeString(value, valueLen);
void SkPictureRecord::endCommentGroup() {
// op/size
- uint32_t size = 1 * kUInt32Size;
+ size_t size = 1 * kUInt32Size;
size_t initialOffset = this->addDraw(END_COMMENT_GROUP, &size);
this->validate(initialOffset, size);
}
+// [op/size] [rect] [skip offset]
+static const uint32_t kPushCullOpSize = 2 * kUInt32Size + sizeof(SkRect);
+void SkPictureRecord::onPushCull(const SkRect& cullRect) {
+ size_t size = kPushCullOpSize;
+ size_t initialOffset = this->addDraw(PUSH_CULL, &size);
+ // PUSH_CULL's size should stay constant (used to rewind).
+ SkASSERT(size == kPushCullOpSize);
+
+ this->addRect(cullRect);
+ fCullOffsetStack.push(SkToU32(fWriter.bytesWritten()));
+ this->addInt(0);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onPopCull() {
+ SkASSERT(!fCullOffsetStack.isEmpty());
+
+ uint32_t cullSkipOffset = fCullOffsetStack.top();
+ fCullOffsetStack.pop();
+
+ // op only
+ size_t size = kUInt32Size;
+ size_t initialOffset = this->addDraw(POP_CULL, &size);
+
+ // update the cull skip offset to point past this op.
+ fWriter.overwriteTAt<uint32_t>(cullSkipOffset, SkToU32(fWriter.bytesWritten()));
+
+ this->validate(initialOffset, size);
+}
+
///////////////////////////////////////////////////////////////////////////////
-void SkPictureRecord::addBitmap(const SkBitmap& bitmap) {
+SkSurface* SkPictureRecord::onNewSurface(const SkImageInfo& info, const SkSurfaceProps&) {
+ return NULL;
+}
+
+int SkPictureRecord::addBitmap(const SkBitmap& bitmap) {
const int index = fBitmapHeap->insert(bitmap);
// In debug builds, a bad return value from insert() will crash, allowing for debugging. In
// release builds, the invalid value will be recorded so that the reader will know that there
// was a problem.
SkASSERT(index != SkBitmapHeap::INVALID_SLOT);
- addInt(index);
+ this->addInt(index);
+ return index;
}
void SkPictureRecord::addMatrix(const SkMatrix& matrix) {
- addMatrixPtr(&matrix);
+ fWriter.writeMatrix(matrix);
}
-void SkPictureRecord::addMatrixPtr(const SkMatrix* matrix) {
- this->addInt(matrix ? fMatrices.find(*matrix) : 0);
-}
+void SkPictureRecord::addPaintPtr(const SkPaint* paint) {
+ fContentInfo.onAddPaintPtr(paint);
-const SkFlatData* SkPictureRecord::getFlatPaintData(const SkPaint& paint) {
- return fPaints.findAndReturnFlat(paint);
+ if (paint) {
+ const SkFlatData* flat = fPaints.findAndReturnFlat(*paint);
+ SkASSERT(flat && flat->index() != 0);
+ this->addInt(flat->index());
+ } else {
+ this->addInt(0);
+ }
}
-const SkFlatData* SkPictureRecord::addPaintPtr(const SkPaint* paint) {
- const SkFlatData* data = paint ? getFlatPaintData(*paint) : NULL;
- this->addFlatPaint(data);
- return data;
+int SkPictureRecord::addPathToHeap(const SkPath& path) {
+ if (NULL == fPathHeap) {
+ fPathHeap.reset(SkNEW(SkPathHeap));
+ }
+#ifdef SK_DEDUP_PICTURE_PATHS
+ return fPathHeap->insert(path);
+#else
+ return fPathHeap->append(path);
+#endif
}
-void SkPictureRecord::addFlatPaint(const SkFlatData* flatPaint) {
- int index = flatPaint ? flatPaint->index() : 0;
- this->addInt(index);
+void SkPictureRecord::addPath(const SkPath& path) {
+ this->addInt(this->addPathToHeap(path));
}
-void SkPictureRecord::addPath(const SkPath& path) {
- if (NULL == fPathHeap) {
- fPathHeap = SkNEW(SkPathHeap);
- }
- addInt(fPathHeap->append(path));
+void SkPictureRecord::addPatch(const SkPoint cubics[12]) {
+ fWriter.write(cubics, SkPatchUtils::kNumCtrlPts * sizeof(SkPoint));
}
-void SkPictureRecord::addPicture(SkPicture& picture) {
- int index = fPictureRefs.find(&picture);
+void SkPictureRecord::addPicture(const SkPicture* picture) {
+ int index = fPictureRefs.find(picture);
if (index < 0) { // not found
index = fPictureRefs.count();
- *fPictureRefs.append() = &picture;
- picture.ref();
+ *fPictureRefs.append() = picture;
+ picture->ref();
}
// follow the convention of recording a 1-based index
- addInt(index + 1);
+ this->addInt(index + 1);
}
void SkPictureRecord::addPoint(const SkPoint& point) {
-#ifdef SK_DEBUG_SIZE
- size_t start = fWriter.bytesWritten();
-#endif
fWriter.writePoint(point);
-#ifdef SK_DEBUG_SIZE
- fPointBytes += fWriter.bytesWritten() - start;
- fPointWrites++;
-#endif
}
void SkPictureRecord::addPoints(const SkPoint pts[], int count) {
fWriter.writeMul4(pts, count * sizeof(SkPoint));
-#ifdef SK_DEBUG_SIZE
- fPointBytes += count * sizeof(SkPoint);
- fPointWrites++;
-#endif
+}
+
+void SkPictureRecord::addNoOp() {
+ size_t size = kUInt32Size; // op
+ this->addDraw(NOOP, &size);
}
void SkPictureRecord::addRect(const SkRect& rect) {
-#ifdef SK_DEBUG_SIZE
- size_t start = fWriter.bytesWritten();
-#endif
fWriter.writeRect(rect);
-#ifdef SK_DEBUG_SIZE
- fRectBytes += fWriter.bytesWritten() - start;
- fRectWrites++;
-#endif
}
void SkPictureRecord::addRectPtr(const SkRect* rect) {
}
void SkPictureRecord::addRegion(const SkRegion& region) {
- addInt(fRegions.find(region));
+ fWriter.writeRegion(region);
}
void SkPictureRecord::addText(const void* text, size_t byteLength) {
-#ifdef SK_DEBUG_SIZE
- size_t start = fWriter.bytesWritten();
-#endif
- addInt(byteLength);
+ fContentInfo.onDrawText();
+ addInt(SkToInt(byteLength));
fWriter.writePad(text, byteLength);
-#ifdef SK_DEBUG_SIZE
- fTextBytes += fWriter.bytesWritten() - start;
- fTextWrites++;
-#endif
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-#ifdef SK_DEBUG_SIZE
-size_t SkPictureRecord::size() const {
- size_t result = 0;
- size_t sizeData;
- bitmaps(&sizeData);
- result += sizeData;
- matrices(&sizeData);
- result += sizeData;
- paints(&sizeData);
- result += sizeData;
- paths(&sizeData);
- result += sizeData;
- pictures(&sizeData);
- result += sizeData;
- regions(&sizeData);
- result += sizeData;
- result += streamlen();
- return result;
-}
-
-int SkPictureRecord::bitmaps(size_t* size) const {
- size_t result = 0;
- int count = fBitmaps.count();
- for (int index = 0; index < count; index++)
- result += sizeof(fBitmaps[index]) + fBitmaps[index]->size();
- *size = result;
- return count;
-}
-
-int SkPictureRecord::matrices(size_t* size) const {
- int count = fMatrices.count();
- *size = sizeof(fMatrices[0]) * count;
- return count;
-}
-
-int SkPictureRecord::paints(size_t* size) const {
- size_t result = 0;
- int count = fPaints.count();
- for (int index = 0; index < count; index++)
- result += sizeof(fPaints[index]) + fPaints[index]->size();
- *size = result;
- return count;
-}
-
-int SkPictureRecord::paths(size_t* size) const {
- size_t result = 0;
- int count = fPaths.count();
- for (int index = 0; index < count; index++)
- result += sizeof(fPaths[index]) + fPaths[index]->size();
- *size = result;
- return count;
-}
-
-int SkPictureRecord::regions(size_t* size) const {
- size_t result = 0;
- int count = fRegions.count();
- for (int index = 0; index < count; index++)
- result += sizeof(fRegions[index]) + fRegions[index]->size();
- *size = result;
- return count;
-}
-
-size_t SkPictureRecord::streamlen() const {
- return fWriter.size();
-}
-#endif
-
-#ifdef SK_DEBUG_VALIDATE
-void SkPictureRecord::validate(uint32_t initialOffset, uint32_t size) const {
- SkASSERT(fWriter.size() == initialOffset + size);
-
- validateBitmaps();
- validateMatrices();
- validatePaints();
- validatePaths();
- validateRegions();
}
-void SkPictureRecord::validateBitmaps() const {
- int count = fBitmapHeap->count();
- SkASSERT((unsigned) count < 0x1000);
- for (int index = 0; index < count; index++) {
- const SkBitmap* bitPtr = fBitmapHeap->getBitmap(index);
- SkASSERT(bitPtr);
- bitPtr->validate();
- }
-}
-
-void SkPictureRecord::validateMatrices() const {
- int count = fMatrices.count();
- SkASSERT((unsigned) count < 0x1000);
- for (int index = 0; index < count; index++) {
- const SkFlatData* matrix = fMatrices[index];
- SkASSERT(matrix);
-// matrix->validate();
- }
-}
-
-void SkPictureRecord::validatePaints() const {
- int count = fPaints.count();
- SkASSERT((unsigned) count < 0x1000);
- for (int index = 0; index < count; index++) {
- const SkFlatData* paint = fPaints[index];
- SkASSERT(paint);
-// paint->validate();
- }
+void SkPictureRecord::addTextBlob(const SkTextBlob *blob) {
+ int index = fTextBlobRefs.count();
+ *fTextBlobRefs.append() = blob;
+ blob->ref();
+ // follow the convention of recording a 1-based index
+ this->addInt(index + 1);
}
-void SkPictureRecord::validatePaths() const {
- if (NULL == fPathHeap) {
- return;
- }
-
- int count = fPathHeap->count();
- SkASSERT((unsigned) count < 0x1000);
- for (int index = 0; index < count; index++) {
- const SkPath& path = (*fPathHeap)[index];
- path.validate();
- }
-}
+///////////////////////////////////////////////////////////////////////////////
-void SkPictureRecord::validateRegions() const {
- int count = fRegions.count();
- SkASSERT((unsigned) count < 0x1000);
- for (int index = 0; index < count; index++) {
- const SkFlatData* region = fRegions[index];
- SkASSERT(region);
-// region->validate();
- }
-}
-#endif