srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(405, 5, 305, 305);
- image->draw(canvas, &srcRect, dstRect, &paint);
+ canvas->drawImageRect(image, &srcRect, dstRect, &paint);
// Test that bitmap blurring using a subrect
// renders correctly
SkBlurMaskFilter::kHighQuality_BlurFlag |
SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
paint.setMaskFilter(mf)->unref();
- image->draw(canvas, &srcRect, dstRect, &paint);
+ canvas->drawImageRect(image, &srcRect, dstRect, &paint);
// Blur and a rotation + NULL src rect
// This should not trigger the texture domain code