#endif
/**
- * GR_GEOM_BUFFER_LOCK_THRESHOLD gives a threshold (in bytes) for when Gr should
- * lock a GrGeometryBuffer to update its contents. It will use lock() if the
+ * GR_GEOM_BUFFER_MAP_THRESHOLD gives a threshold (in bytes) for when Gr should
+ * map a GrGeometryBuffer to update its contents. It will use map() if the
* size of the updated region is greater than the threshold. Otherwise it will
* use updateData().
*/
-#if !defined(GR_GEOM_BUFFER_LOCK_THRESHOLD)
- #define GR_GEOM_BUFFER_LOCK_THRESHOLD (1 << 15)
+#if !defined(GR_GEOM_BUFFER_MAP_THRESHOLD)
+ #define GR_GEOM_BUFFER_MAP_THRESHOLD (1 << 15)
#endif
/**
#define GR_STROKE_PATH_RENDERING 0
#endif
+/**
+ * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
+ * in the GPU backend are always allocated on the heap or are allowed to be
+ * allocated on the stack for smaller memory requests.
+ *
+ * This is only used for memory buffers that are created and then passed through to the
+ * 3D API (e.g. as texture or geometry data)
+ */
+#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
+ #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
+#endif
+
#endif