SkBlurDrawLooper(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy,
uint32_t flags);
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkBlurDrawLooper(SkReadBuffer&);
+#endif
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
virtual bool asABlurShadow(BlurShadowRec*) const SK_OVERRIDE;