virtual void drawPosText(
const SkDraw&,
const void* text, size_t len,
- const SkScalar pos[], SkScalar constY, int scalarsPerPos,
- const SkPaint& paint) SK_OVERRIDE;
+ const SkScalar pos[], int scalarsPerPos,
+ const SkPoint& offset, const SkPaint& paint) SK_OVERRIDE;
virtual void drawTextOnPath(
const SkDraw&,