fStop = (const char*)data + size;
}
- uint32_t size() const { return SkToU32(fStop - fBase); }
- uint32_t offset() const { return SkToU32(fCurr - fBase); }
+ size_t size() const { return fStop - fBase; }
+ size_t offset() const { return fCurr - fBase; }
bool eof() const { return fCurr >= fStop; }
const void* base() const { return fBase; }
const void* peek() const { return fCurr; }
- uint32_t available() const { return SkToU32(fStop - fCurr); }
- bool isAvailable(uint32_t size) const { return fCurr + size <= fStop; }
+ size_t available() const { return fStop - fCurr; }
+ bool isAvailable(size_t size) const { return size <= this->available(); }
void rewind() { fCurr = fBase; }
int32_t readS32() { return this->readInt(); }
uint32_t readU32() { return this->readInt(); }
- void readPath(SkPath* path) {
- size_t size = path->readFromMemory(this->peek());
- SkASSERT(SkAlign4(size) == size);
- (void)this->skip(size);
+ bool readPath(SkPath* path) {
+ return this->readObjectFromMemory(path);
}
- void readMatrix(SkMatrix* matrix) {
- size_t size = matrix->readFromMemory(this->peek());
- SkASSERT(SkAlign4(size) == size);
- (void)this->skip(size);
+ bool readMatrix(SkMatrix* matrix) {
+ return this->readObjectFromMemory(matrix);
}
- SkRRect* readRRect(SkRRect* rrect) {
- rrect->readFromMemory(this->skip(SkRRect::kSizeInMemory));
- return rrect;
+ bool readRRect(SkRRect* rrect) {
+ return this->readObjectFromMemory(rrect);
}
- void readRegion(SkRegion* rgn) {
- size_t size = rgn->readFromMemory(this->peek());
- SkASSERT(SkAlign4(size) == size);
- (void)this->skip(size);
+ bool readRegion(SkRegion* rgn) {
+ return this->readObjectFromMemory(rgn);
}
/**
size_t readIntoString(SkString* copy);
private:
+ template <typename T> bool readObjectFromMemory(T* obj) {
+ size_t size = obj->readFromMemory(this->peek(), this->available());
+ // If readFromMemory() fails (which means that available() was too small), it returns 0
+ bool success = (size > 0) && (size <= this->available()) && (SkAlign4(size) == size);
+ // In case of failure, we want to skip to the end
+ (void)this->skip(success ? size : this->available());
+ return success;
+ }
+
// these are always 4-byte aligned
const char* fCurr; // current position within buffer
const char* fStop; // end of buffer