const SkStrokeRec&, const SkMatrix&,
const SkRect* cullR) const;
+ /**
+ * If the PathEffect can be represented as a dash pattern, asADash will return kDash_DashType
+ * and None otherwise. If a non NULL info is passed in, the various DashInfo will be filled
+ * in if the PathEffect can be a dash pattern. If passed in info has an fCount equal or
+ * greater to that of the effect, it will memcpy the values of the dash intervals into the
+ * info. Thus the general approach will be call asADash once with default info to get DashType
+ * and fCount. If effect can be represented as a dash pattern, allocate space for the intervals
+ * in info, then call asADash again with the same info and the intervals will get copied in.
+ */
+
+ enum DashType {
+ kNone_DashType, //!< ignores the info parameter
+ kDash_DashType, //!< fills in all of the info parameter
+ };
+
+ struct DashInfo {
+ DashInfo() : fIntervals(NULL), fCount(0), fPhase(0) {}
+
+ SkScalar* fIntervals; //!< Length of on/off intervals for dashed lines
+ // Even values represent ons, and odds offs
+ int32_t fCount; //!< Number of intervals in the dash. Should be even number
+ SkScalar fPhase; //!< Offset into the dashed interval pattern
+ // mod the sum of all intervals
+ };
+
+ virtual DashType asADash(DashInfo* info) const;
+
SK_DEFINE_FLATTENABLE_TYPE(SkPathEffect)
protected: