* this function returns src. If the filter has no GPU implementation, it
* will be processed in software and uploaded to the GPU.
*/
- static bool GetInputResultGPU(SkImageFilter* filter, SkImageFilter::Proxy* proxy,
+ static bool GetInputResultGPU(const SkImageFilter* filter, SkImageFilter::Proxy* proxy,
const SkBitmap& src, const SkMatrix& ctm, SkBitmap* result,
SkIPoint* offset);
};