fForceAlpha = alpha;
}
- void setForceAA(bool aa) {
- fForceAA = aa;
- }
-
- void setForceFilter(bool filter) {
- fForceFilter = filter;
- }
-
void setDither(SkTriState::State state) {
fDither = state;
}
private:
int fForceAlpha;
- bool fForceAA;
- bool fForceFilter;
SkTriState::State fDither;
uint32_t fOrMask, fClearMask;