#include "webrtc/base/criticalsection.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/thread.h"
+#include "webrtc/base/thread_annotations.h"
namespace cricket {
media_info_.Clear();
media_channel_->GetStats(&media_info_);
}
- virtual void Update() {
+ virtual void Update() EXCLUSIVE_LOCKS_REQUIRED(crit_) {
MI stats(media_info_);
crit_.Leave();
SignalUpdate(media_channel_, stats);