EXPECT_CALL(*mImpl, begin(GL_TRIANGLES));
mFeedback->start(GL_TRIANGLES);
EXPECT_EQ(GL_TRUE, mFeedback->isStarted());
- EXPECT_EQ(GL_TRIANGLES, mFeedback->getDrawMode());
+ EXPECT_EQ(static_cast<GLenum>(GL_TRIANGLES), mFeedback->getDrawMode());
EXPECT_CALL(*mImpl, end());
mFeedback->stop();
EXPECT_EQ(GL_FALSE, mFeedback->isStarted());