#include "libGLESv2/Buffer.h"
#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/Context.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d11/formatutils11.h"
namespace rx
{
VertexBuffer11::~VertexBuffer11()
{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
+ SafeRelease(mBuffer);
}
bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
+ SafeRelease(mBuffer);
updateSerial();
return static_cast<VertexBuffer11*>(vetexBuffer);
}
-bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset)
+bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
{
if (mBuffer)
{
gl::Buffer *buffer = attrib.mBoundBuffer.get();
-
int inputStride = attrib.stride();
- const VertexConverter &converter = getVertexConversion(attrib);
-
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
const char *input = NULL;
- if (buffer)
+ if (attrib.mArrayEnabled)
{
- BufferStorage *storage = buffer->getStorage();
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
+ if (buffer)
+ {
+ BufferStorage *storage = buffer->getStorage();
+ input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
+ }
+ else
+ {
+ input = static_cast<const char*>(attrib.mPointer);
+ }
}
else
{
- input = static_cast<const char*>(attrib.mPointer);
+ input = reinterpret_cast<const char*>(currentValue.FloatValues);
}
if (instances == 0 || attrib.mDivisor == 0)
input += inputStride * start;
}
- converter.conversionFunc(input, inputStride, count, output);
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset)
-{
- if (mBuffer)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
-
- char* bufferData = static_cast<char*>(mappedResource.pData);
- memcpy(bufferData + offset, data, size);
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat);
+ ASSERT(conversionFunc != NULL);
+ conversionFunc(input, inputStride, count, output);
dxContext->Unmap(mBuffer, 0);
bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
GLsizei instances, unsigned int *outSpaceRequired) const
{
- unsigned int elementSize = getVertexConversion(attrib).outputElementSize;
-
unsigned int elementCount = 0;
- if (instances == 0 || attrib.mDivisor == 0)
+ if (attrib.mArrayEnabled)
{
- elementCount = count;
- }
- else
- {
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
+ if (instances == 0 || attrib.mDivisor == 0)
{
- // Round up
- elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
+ elementCount = count;
}
else
{
- elementCount = instances / attrib.mDivisor;
+ if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
+ {
+ // Round up
+ elementCount = rx::roundUp(static_cast<unsigned int>(instances), attrib.mDivisor);
+ }
+ else
+ {
+ elementCount = instances / attrib.mDivisor;
+ }
}
- }
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
+ gl::VertexFormat vertexFormat(attrib);
+ unsigned int elementSize = static_cast<unsigned int>(gl_d3d11::GetVertexElementSize(vertexFormat));
+ if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
{
- *outSpaceRequired = elementSize * elementCount;
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * elementCount;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
}
- return true;
}
else
{
- return false;
+ const unsigned int elementSize = 4;
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * 4;
+ }
+ return true;
}
}
-bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const
-{
- return !getVertexConversion(attrib).identity;
-}
-
unsigned int VertexBuffer11::getBufferSize() const
{
return mBufferSize;
}
}
-unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const
-{
- return getVertexConversion(attrib).outputElementSize;
-}
-
-DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const
-{
- return getVertexConversion(attrib).dxgiFormat;
-}
-
ID3D11Buffer *VertexBuffer11::getBuffer() const
{
return mBuffer;
}
-template <typename T, unsigned int componentCount, bool widen, bool normalized>
-static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output)
-{
- unsigned int attribSize = sizeof(T) * componentCount;
-
- if (attribSize == stride && !widen)
- {
- memcpy(output, input, count * attribSize);
- }
- else
- {
- unsigned int outputStride = widen ? 4 : componentCount;
- T defaultVal = normalized ? std::numeric_limits<T>::max() : T(1);
-
- for (unsigned int i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride);
- T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- offsetOutput[j] = offsetInput[j];
- }
-
- if (widen)
- {
- offsetOutput[3] = defaultVal;
- }
- }
- }
-}
-
-template <unsigned int componentCount>
-static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
- static const float divisor = 1.0f / (1 << 16);
-
- for (unsigned int i = 0; i < count; i++)
- {
- const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
- float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
- }
- }
-}
-
-template <typename T, unsigned int componentCount, bool normalized>
-static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
- typedef std::numeric_limits<T> NL;
-
- for (unsigned int i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
- float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- if (normalized)
- {
- if (NL::is_signed)
- {
- const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
- offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
- }
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]);
- }
- }
- }
-}
-
-const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] =
-{
- { // GL_BYTE
- { // unnormalized
- { ©ToFloatVertexData<GLbyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©ToFloatVertexData<GLbyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©ToFloatVertexData<GLbyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©ToFloatVertexData<GLbyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { ©VertexData<GLbyte, 1, false, true>, true, DXGI_FORMAT_R8_SNORM, 1 },
- { ©VertexData<GLbyte, 2, false, true>, true, DXGI_FORMAT_R8G8_SNORM, 2 },
- { ©VertexData<GLbyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
- { ©VertexData<GLbyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
- },
- },
- { // GL_UNSIGNED_BYTE
- { // unnormalized
- { ©ToFloatVertexData<GLubyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©ToFloatVertexData<GLubyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©ToFloatVertexData<GLubyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©ToFloatVertexData<GLubyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { ©VertexData<GLubyte, 1, false, true>, true, DXGI_FORMAT_R8_UNORM, 1 },
- { ©VertexData<GLubyte, 2, false, true>, true, DXGI_FORMAT_R8G8_UNORM, 2 },
- { ©VertexData<GLubyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
- { ©VertexData<GLubyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
- },
- },
- { // GL_SHORT
- { // unnormalized
- { ©ToFloatVertexData<GLshort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©ToFloatVertexData<GLshort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©ToFloatVertexData<GLshort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©ToFloatVertexData<GLshort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { ©VertexData<GLshort, 1, false, true>, true, DXGI_FORMAT_R16_SNORM, 2 },
- { ©VertexData<GLshort, 2, false, true>, true, DXGI_FORMAT_R16G16_SNORM, 4 },
- { ©VertexData<GLshort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
- { ©VertexData<GLshort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
- },
- },
- { // GL_UNSIGNED_SHORT
- { // unnormalized
- { ©ToFloatVertexData<GLushort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©ToFloatVertexData<GLushort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©ToFloatVertexData<GLushort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©ToFloatVertexData<GLushort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { ©VertexData<GLushort, 1, false, true>, true, DXGI_FORMAT_R16_UNORM, 2 },
- { ©VertexData<GLushort, 2, false, true>, true, DXGI_FORMAT_R16G16_UNORM, 4 },
- { ©VertexData<GLushort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
- { ©VertexData<GLushort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
- },
- },
- { // GL_FIXED
- { // unnormalized
- { ©FixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©FixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©FixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©FixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { ©FixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©FixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©FixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©FixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- },
- { // GL_FLOAT
- { // unnormalized
- { ©VertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©VertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©VertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©VertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { ©VertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
- { ©VertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { ©VertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { ©VertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- },
-};
-
-const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute)
-{
- unsigned int typeIndex = 0;
- switch (attribute.mType)
- {
- case GL_BYTE: typeIndex = 0; break;
- case GL_UNSIGNED_BYTE: typeIndex = 1; break;
- case GL_SHORT: typeIndex = 2; break;
- case GL_UNSIGNED_SHORT: typeIndex = 3; break;
- case GL_FIXED: typeIndex = 4; break;
- case GL_FLOAT: typeIndex = 5; break;
- default: UNREACHABLE(); break;
- }
-
- return mPossibleTranslations[typeIndex][attribute.mNormalized ? 1 : 0][attribute.mSize - 1];
-}
-
}