Upstream version 9.37.197.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / src / libGLESv2 / renderer / d3d11 / VertexBuffer11.cpp
index 6f9b418..d69668d 100644 (file)
@@ -12,7 +12,8 @@
 
 #include "libGLESv2/Buffer.h"
 #include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/Context.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d11/formatutils11.h"
 
 namespace rx
 {
@@ -26,20 +27,12 @@ VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(rende
 
 VertexBuffer11::~VertexBuffer11()
 {
-    if (mBuffer)
-    {
-        mBuffer->Release();
-        mBuffer = NULL;
-    }
+    SafeRelease(mBuffer);
 }
 
 bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
 {
-    if (mBuffer)
-    {
-        mBuffer->Release();
-        mBuffer = NULL;
-    }
+    SafeRelease(mBuffer);
 
     updateSerial();
 
@@ -73,16 +66,13 @@ VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
     return static_cast<VertexBuffer11*>(vetexBuffer);
 }
 
-bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
-                                           GLsizei instances, unsigned int offset)
+bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+                                           GLint start, GLsizei count, GLsizei instances, unsigned int offset)
 {
     if (mBuffer)
     {
         gl::Buffer *buffer = attrib.mBoundBuffer.get();
-
         int inputStride = attrib.stride();
-        const VertexConverter &converter = getVertexConversion(attrib);
-
         ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
 
         D3D11_MAPPED_SUBRESOURCE mappedResource;
@@ -96,14 +86,21 @@ bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GL
         char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
 
         const char *input = NULL;
-        if (buffer)
+        if (attrib.mArrayEnabled)
         {
-            BufferStorage *storage = buffer->getStorage();
-            input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
+            if (buffer)
+            {
+                BufferStorage *storage = buffer->getStorage();
+                input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
+            }
+            else
+            {
+                input = static_cast<const char*>(attrib.mPointer);
+            }
         }
         else
         {
-            input = static_cast<const char*>(attrib.mPointer);
+            input = reinterpret_cast<const char*>(currentValue.FloatValues);
         }
 
         if (instances == 0 || attrib.mDivisor == 0)
@@ -111,35 +108,10 @@ bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GL
             input += inputStride * start;
         }
 
-        converter.conversionFunc(input, inputStride, count, output);
-
-        dxContext->Unmap(mBuffer, 0);
-
-        return true;
-    }
-    else
-    {
-        ERR("Vertex buffer not initialized.");
-        return false;
-    }
-}
-
-bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset)
-{
-    if (mBuffer)
-    {
-        ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
-        D3D11_MAPPED_SUBRESOURCE mappedResource;
-        HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
-        if (FAILED(result))
-        {
-            ERR("Vertex buffer map failed with error 0x%08x", result);
-            return false;
-        }
-
-        char* bufferData = static_cast<char*>(mappedResource.pData);
-        memcpy(bufferData + offset, data, size);
+        gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+        VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat);
+        ASSERT(conversionFunc != NULL);
+        conversionFunc(input, inputStride, count, output);
 
         dxContext->Unmap(mBuffer, 0);
 
@@ -155,45 +127,52 @@ bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned
 bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
                                       GLsizei instances, unsigned int *outSpaceRequired) const
 {
-    unsigned int elementSize = getVertexConversion(attrib).outputElementSize;
-
     unsigned int elementCount = 0;
-    if (instances == 0 || attrib.mDivisor == 0)
+    if (attrib.mArrayEnabled)
     {
-        elementCount = count;
-    }
-    else
-    {
-        if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
+        if (instances == 0 || attrib.mDivisor == 0)
         {
-            // Round up
-            elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
+            elementCount = count;
         }
         else
         {
-            elementCount = instances / attrib.mDivisor;
+            if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
+            {
+                // Round up
+                elementCount = rx::roundUp(static_cast<unsigned int>(instances), attrib.mDivisor);
+            }
+            else
+            {
+                elementCount = instances / attrib.mDivisor;
+            }
         }
-    }
 
-    if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
-    {
-        if (outSpaceRequired)
+        gl::VertexFormat vertexFormat(attrib);
+        unsigned int elementSize = static_cast<unsigned int>(gl_d3d11::GetVertexElementSize(vertexFormat));
+        if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
         {
-            *outSpaceRequired = elementSize * elementCount;
+            if (outSpaceRequired)
+            {
+                *outSpaceRequired = elementSize * elementCount;
+            }
+            return true;
+        }
+        else
+        {
+            return false;
         }
-        return true;
     }
     else
     {
-        return false;
+        const unsigned int elementSize = 4;
+        if (outSpaceRequired)
+        {
+            *outSpaceRequired = elementSize * 4;
+        }
+        return true;
     }
 }
 
-bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const
-{
-    return !getVertexConversion(attrib).identity;
-}
-
 unsigned int VertexBuffer11::getBufferSize() const
 {
     return mBufferSize;
@@ -236,205 +215,9 @@ bool VertexBuffer11::discard()
     }
 }
 
-unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const
-{
-    return getVertexConversion(attrib).outputElementSize;
-}
-
-DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const
-{
-    return getVertexConversion(attrib).dxgiFormat;
-}
-
 ID3D11Buffer *VertexBuffer11::getBuffer() const
 {
     return mBuffer;
 }
 
-template <typename T, unsigned int componentCount, bool widen, bool normalized>
-static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output)
-{
-    unsigned int attribSize = sizeof(T) * componentCount;
-
-    if (attribSize == stride && !widen)
-    {
-        memcpy(output, input, count * attribSize);
-    }
-    else
-    {
-        unsigned int outputStride = widen ? 4 : componentCount;
-        T defaultVal = normalized ? std::numeric_limits<T>::max() : T(1);
-
-        for (unsigned int i = 0; i < count; i++)
-        {
-            const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride);
-            T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
-
-            for (unsigned int j = 0; j < componentCount; j++)
-            {
-                offsetOutput[j] = offsetInput[j];
-            }
-
-            if (widen)
-            {
-                offsetOutput[3] = defaultVal;
-            }
-        }
-    }
-}
-
-template <unsigned int componentCount>
-static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
-    static const float divisor = 1.0f / (1 << 16);
-
-    for (unsigned int i = 0; i < count; i++)
-    {
-        const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
-        float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
-        for (unsigned int j = 0; j < componentCount; j++)
-        {
-            offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
-        }
-    }
-}
-
-template <typename T, unsigned int componentCount, bool normalized>
-static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
-    typedef std::numeric_limits<T> NL;
-
-    for (unsigned int i = 0; i < count; i++)
-    {
-        const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
-        float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
-        for (unsigned int j = 0; j < componentCount; j++)
-        {
-            if (normalized)
-            {
-                if (NL::is_signed)
-                {
-                    const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
-                    offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
-                }
-                else
-                {
-                    offsetOutput[j] =  static_cast<float>(offsetInput[j]) / NL::max();
-                }
-            }
-            else
-            {
-                offsetOutput[j] =  static_cast<float>(offsetInput[j]);
-            }
-        }
-    }
-}
-
-const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] =
-{
-    { // GL_BYTE
-        { // unnormalized
-            { &copyToFloatVertexData<GLbyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyToFloatVertexData<GLbyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyToFloatVertexData<GLbyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyToFloatVertexData<GLbyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-        { // normalized
-            { &copyVertexData<GLbyte, 1, false, true>, true, DXGI_FORMAT_R8_SNORM, 1 },
-            { &copyVertexData<GLbyte, 2, false, true>, true, DXGI_FORMAT_R8G8_SNORM, 2 },
-            { &copyVertexData<GLbyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
-            { &copyVertexData<GLbyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
-        },
-    },
-    { // GL_UNSIGNED_BYTE
-        { // unnormalized
-            { &copyToFloatVertexData<GLubyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyToFloatVertexData<GLubyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyToFloatVertexData<GLubyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyToFloatVertexData<GLubyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-        { // normalized
-            { &copyVertexData<GLubyte, 1, false, true>, true, DXGI_FORMAT_R8_UNORM, 1 },
-            { &copyVertexData<GLubyte, 2, false, true>, true, DXGI_FORMAT_R8G8_UNORM, 2 },
-            { &copyVertexData<GLubyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
-            { &copyVertexData<GLubyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
-        },
-    },
-    { // GL_SHORT
-        { // unnormalized
-            { &copyToFloatVertexData<GLshort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyToFloatVertexData<GLshort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyToFloatVertexData<GLshort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyToFloatVertexData<GLshort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-        { // normalized
-            { &copyVertexData<GLshort, 1, false, true>, true, DXGI_FORMAT_R16_SNORM, 2 },
-            { &copyVertexData<GLshort, 2, false, true>, true, DXGI_FORMAT_R16G16_SNORM, 4 },
-            { &copyVertexData<GLshort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
-            { &copyVertexData<GLshort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
-        },
-    },
-    { // GL_UNSIGNED_SHORT
-        { // unnormalized
-            { &copyToFloatVertexData<GLushort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyToFloatVertexData<GLushort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyToFloatVertexData<GLushort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyToFloatVertexData<GLushort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-        { // normalized
-            { &copyVertexData<GLushort, 1, false, true>, true, DXGI_FORMAT_R16_UNORM, 2 },
-            { &copyVertexData<GLushort, 2, false, true>, true, DXGI_FORMAT_R16G16_UNORM, 4 },
-            { &copyVertexData<GLushort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
-            { &copyVertexData<GLushort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
-        },
-    },
-    { // GL_FIXED
-        { // unnormalized
-            { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-        { // normalized
-            { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-    },
-    { // GL_FLOAT
-        { // unnormalized
-            { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-        { // normalized
-            { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
-            { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
-            { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
-            { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
-        },
-    },
-};
-
-const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute)
-{
-    unsigned int typeIndex = 0;
-    switch (attribute.mType)
-    {
-      case GL_BYTE:             typeIndex = 0; break;
-      case GL_UNSIGNED_BYTE:    typeIndex = 1; break;
-      case GL_SHORT:            typeIndex = 2; break;
-      case GL_UNSIGNED_SHORT:   typeIndex = 3; break;
-      case GL_FIXED:            typeIndex = 4; break;
-      case GL_FLOAT:            typeIndex = 5; break;
-      default:                  UNREACHABLE(); break;
-    }
-
-    return mPossibleTranslations[typeIndex][attribute.mNormalized ? 1 : 0][attribute.mSize - 1];
-}
-
 }