-#include "precompiled.h"
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// Blit9.cpp: Surface copy utility class.
#include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
-
-#include "libGLESv2/main.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/main.h"
namespace
{
+// Precompiled shaders
#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h"
#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
return true;
}
-bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
+bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
bool result = false;
-
+
if (destSurface)
{
result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
return result;
}
-bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
+bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true);
bool result = false;