Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / src / libGLESv2 / renderer / d3d / TextureStorage.cpp
index be82d33..dedd266 100644 (file)
@@ -1,13 +1,10 @@
-#include "precompiled.h"
 //
 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
 
-// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
-// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
-// GPU-side texture.
+// TextureStorage.cpp: Shared members of abstract rx::TextureStorage class.
 
 #include "libGLESv2/renderer/d3d/TextureStorage.h"
 #include "libGLESv2/renderer/d3d/TextureD3D.h"
 
 namespace rx
 {
-unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
 
-TextureStorageInterface::TextureStorageInterface()
-    : mTextureSerial(issueTextureSerial()),
-      mInstance(NULL)
-{
-}
+unsigned int TextureStorage::mCurrentTextureSerial = 1;
 
-TextureStorageInterface::~TextureStorageInterface()
-{
-    delete mInstance;
-}
+TextureStorage::TextureStorage()
+    : mTextureSerial(issueTextureSerial()),
+      mFirstRenderTargetSerial(0),
+      mRenderTargetSerialsLayerStride(0)
+{}
 
-bool TextureStorageInterface::isRenderTarget() const
+void TextureStorage::initializeSerials(unsigned int rtSerialsToReserve, unsigned int rtSerialsLayerStride)
 {
-    return mInstance->isRenderTarget();
+    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(rtSerialsToReserve);
+    mRenderTargetSerialsLayerStride = rtSerialsLayerStride;
 }
 
-bool TextureStorageInterface::isManaged() const
+unsigned int TextureStorage::getRenderTargetSerial(const gl::ImageIndex &index) const
 {
-    return mInstance->isManaged();
+    unsigned int layerOffset = (index.hasLayer() ? (static_cast<unsigned int>(index.layerIndex) * mRenderTargetSerialsLayerStride) : 0);
+    return mFirstRenderTargetSerial + static_cast<unsigned int>(index.mipIndex) + layerOffset;
 }
 
-unsigned int TextureStorageInterface::getTextureSerial() const
+unsigned int TextureStorage::getTextureSerial() const
 {
     return mTextureSerial;
 }
 
-unsigned int TextureStorageInterface::issueTextureSerial()
+unsigned int TextureStorage::issueTextureSerial()
 {
     return mCurrentTextureSerial++;
 }
 
-int TextureStorageInterface::getTopLevel() const
-{
-    return mInstance->getTopLevel();
-}
-
-int TextureStorageInterface::getLevelCount() const
-{
-    return mInstance->getLevelCount();
-}
-
-TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
-{
-    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1);
-
-    mInstance = renderer->createTextureStorage2D(swapchain);
-}
-
-TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
-{
-    mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
-    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount()));
-}
-
-TextureStorageInterface2D::~TextureStorageInterface2D()
-{
-}
-
-RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const
-{
-    return mInstance->getRenderTarget(level);
-}
-
-void TextureStorageInterface2D::generateMipmap(int level)
-{
-    mInstance->generateMipmap(level);
-}
-
-unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
-{
-    return mFirstRenderTargetSerial + level;
-}
-
-TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
-{
-    mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels);
-    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * 6));
-}
-
-TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
-{
-}
-
-RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const
-{
-    return mInstance->getRenderTargetFace(faceTarget, level);
-}
-
-void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level)
-{
-    mInstance->generateMipmap(faceIndex, level);
-}
-
-unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
-{
-    return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToLayerIndex(target);
-}
-
-TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
-                                                     GLsizei width, GLsizei height, GLsizei depth, int levels)
-{
-
-    mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
-    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
-}
-
-TextureStorageInterface3D::~TextureStorageInterface3D()
-{
-}
-
-void TextureStorageInterface3D::generateMipmap(int level)
-{
-    mInstance->generateMipmap(level);
-}
-
-RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const
-{
-    return mInstance->getRenderTarget(level);
-}
-
-RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const
-{
-    return mInstance->getRenderTargetLayer(level, layer);
-}
-
-unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const
-{
-    return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
-}
-
-TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
-                                                               GLsizei width, GLsizei height, GLsizei depth, int levels)
-{
-    mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
-    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
-}
-
-TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
-{
-}
-
-void TextureStorageInterface2DArray::generateMipmap(int level)
-{
-    mInstance->generateMipmap(level);
-}
-
-RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const
-{
-    return mInstance->getRenderTargetLayer(level, layer);
-}
-
-unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const
-{
-    return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
-}
-
 }