-#include "precompiled.h"
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libGLESv2/Texture.h"
-
#include "libGLESv2/main.h"
-#include "common/mathutil.h"
-#include "common/utilities.h"
+#include "libGLESv2/Context.h"
#include "libGLESv2/formatutils.h"
+#include "libGLESv2/ImageIndex.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
#include "libEGL/Surface.h"
-#include "libGLESv2/renderer/RenderTarget.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
namespace gl
{
-Texture::Texture(GLuint id, GLenum target)
+bool IsMipmapFiltered(const gl::SamplerState &samplerState)
+{
+ switch (samplerState.minFilter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsPointSampled(const gl::SamplerState &samplerState)
+{
+ return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
+}
+
+Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
: RefCountObject(id),
+ mTexture(impl),
mUsage(GL_NONE),
mImmutable(false),
mTarget(target)
Texture::~Texture()
{
+ SafeDelete(mTexture);
}
GLenum Texture::getTarget() const
*sampler = mSamplerState;
// Offset the effective base level by the texture storage's top level
- rx::TextureStorageInterface *texture = getNativeTexture();
+ rx::TextureStorage *texture = getNativeTexture();
int topLevel = texture ? texture->getTopLevel() : 0;
sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
-// Tests for texture sampling completeness
-bool Texture::isSamplerComplete(const SamplerState &samplerState) const
+GLsizei Texture::getWidth(const ImageIndex &index) const
+{
+ rx::Image *image = mTexture->getImage(index);
+ return image->getWidth();
+}
+
+GLsizei Texture::getHeight(const ImageIndex &index) const
+{
+ rx::Image *image = mTexture->getImage(index);
+ return image->getHeight();
+}
+
+GLenum Texture::getInternalFormat(const ImageIndex &index) const
+{
+ rx::Image *image = mTexture->getImage(index);
+ return image->getInternalFormat();
+}
+
+GLenum Texture::getActualFormat(const ImageIndex &index) const
{
- return getImplementation()->isSamplerComplete(samplerState);
+ rx::Image *image = mTexture->getImage(index);
+ return image->getActualFormat();
}
-rx::TextureStorageInterface *Texture::getNativeTexture()
+rx::TextureStorage *Texture::getNativeTexture()
{
return getImplementation()->getNativeTexture();
}
unsigned int Texture::getTextureSerial()
{
- rx::TextureStorageInterface *texture = getNativeTexture();
+ rx::TextureStorage *texture = getNativeTexture();
return texture ? texture->getTextureSerial() : 0;
}
int Texture::immutableLevelCount()
{
- return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
+ return (mImmutable ? getNativeTexture()->getLevelCount() : 0);
}
int Texture::mipLevels() const
return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
}
-Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_2D),
- mTexture(impl)
+Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_2D)
{
mSurface = NULL;
}
Texture2D::~Texture2D()
{
- SafeDelete(mTexture);
-
if (mSurface)
{
mSurface->setBoundTexture(NULL);
mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
}
+// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
+bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
+
+ bool npotSupport = extensions.textureNPOT;
+
+ if (!npotSupport)
+ {
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState))
+ {
+ if (!npotSupport)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ return false;
+ }
+ }
+
+ if (!isMipmapComplete())
+ {
+ return false;
+ }
+ }
+
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0));
+ if (formatInfo.depthBits > 0 && clientVersion > 2)
+ {
+ if (samplerState.compareMode == GL_NONE)
+ {
+ if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ samplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
bool Texture2D::isCompressed(GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(level)).compressed;
mTexture->generateMipmaps();
}
-unsigned int Texture2D::getRenderTargetSerial(GLint level)
+// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool Texture2D::isMipmapComplete() const
{
- return mTexture->getRenderTargetSerial(level, 0);
-}
+ int levelCount = mipLevels();
-rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
-{
- return mTexture->getRenderTarget(level, 0);
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
-rx::RenderTarget *Texture2D::getDepthStencil(GLint level)
+bool Texture2D::isLevelComplete(int level) const
{
- return mTexture->getDepthStencil(level, 0);
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ const rx::Image *baseImage = getBaseLevelImage();
+
+ GLsizei width = baseImage->getWidth();
+ GLsizei height = baseImage->getHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ // The base image level is complete if the width and height are positive
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
+ rx::Image *image = mTexture->getImage(level, 0);
+
+ if (image->getInternalFormat() != baseImage->getInternalFormat())
+ {
+ return false;
+ }
+
+ if (image->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (image->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ return true;
}
-TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_CUBE_MAP),
- mTexture(impl)
+TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_CUBE_MAP)
{
}
TextureCubeMap::~TextureCubeMap()
{
- SafeDelete(mTexture);
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const
{
- return mTexture->isCubeComplete();
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
+ {
+ return false;
+ }
+
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
+ {
+ const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex);
+
+ if (faceBaseImage->getWidth() != baseWidth ||
+ faceBaseImage->getHeight() != baseHeight ||
+ faceBaseImage->getInternalFormat() != baseFormat )
+ {
+ return false;
+ }
+ }
+
+ return true;
}
bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
}
-unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
+// Tests for texture sampling completeness
+bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- return mTexture->getRenderTargetSerial(level, targetToLayerIndex(target));
+ int size = getBaseLevelWidth();
+
+ bool mipmapping = IsMipmapFiltered(samplerState);
+
+ if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
+
+ if (!gl::isPow2(size) && !extensions.textureNPOT)
+ {
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+ {
+ return false;
+ }
+ }
+
+ if (!mipmapping)
+ {
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (!isMipmapComplete()) // Also tests for isCubeComplete()
+ {
+ return false;
+ }
+ }
+
+ return true;
}
int TextureCubeMap::targetToLayerIndex(GLenum target)
return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
}
-rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
+bool TextureCubeMap::isMipmapComplete() const
{
- return mTexture->getRenderTarget(level, targetToLayerIndex(target));
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+
+ int levelCount = mipLevels();
+
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isFaceLevelComplete(face, level))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
}
-rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
+bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
{
- return mTexture->getDepthStencil(level, targetToLayerIndex(target));
+ ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int baseSize = getBaseLevelWidth();
+
+ if (baseSize <= 0)
+ {
+ return false;
+ }
+
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
+
+ // Check that non-zero levels are consistent with the base level.
+ const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex);
+
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ {
+ return false;
+ }
+
+ return true;
}
-Texture3D::Texture3D(rx::Texture3DImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_3D),
- mTexture(impl)
+
+Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_3D)
{
}
Texture3D::~Texture3D()
{
- SafeDelete(mTexture);
}
GLsizei Texture3D::getWidth(GLint level) const
mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
}
-unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
+bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- return mTexture->getRenderTargetSerial(level, layer);
-}
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
-rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
+ if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
+
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool Texture3D::isMipmapComplete() const
{
- return mTexture->getRenderTarget(level, layer);
+ int levelCount = mipLevels();
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
-rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
+bool Texture3D::isLevelComplete(int level) const
{
- return mTexture->getDepthStencil(level, layer);
+ ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ rx::Image *levelImage = mTexture->getImage(level, 0);
+
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (levelImage->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
+ }
+
+ return true;
}
-Texture2DArray::Texture2DArray(rx::Texture2DArrayImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_2D_ARRAY),
- mTexture(impl)
+Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_2D_ARRAY)
{
}
Texture2DArray::~Texture2DArray()
{
- SafeDelete(mTexture);
}
GLsizei Texture2DArray::getWidth(GLint level) const
mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
}
-unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
+bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- return mTexture->getRenderTargetSerial(level, layer);
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
+
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
}
-rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
+bool Texture2DArray::isMipmapComplete() const
{
- return mTexture->getRenderTarget(level, layer);
+ int levelCount = mipLevels();
+
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
-rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
+bool Texture2DArray::isLevelComplete(int level) const
{
- return mTexture->getDepthStencil(level, layer);
+ ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei layers = getLayers(0);
+
+ if (width <= 0 || height <= 0 || layers <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ if (getInternalFormat(level) != getInternalFormat(0))
+ {
+ return false;
+ }
+
+ if (getWidth(level) != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (getHeight(level) != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (getLayers(level) != layers)
+ {
+ return false;
+ }
+
+ return true;
}
}